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- Duke: removed special precaching for sky texture
Due to precomposition these single tiles will never be rendered anyway.
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09e1fa4d1e
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2 changed files with 0 additions and 10 deletions
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@ -247,11 +247,6 @@ void cacheit_d(void)
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{
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{
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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if (sect.ceilingpicnum == LA)
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{
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tloadtile(LA + 1);
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tloadtile(LA + 2);
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}
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DukeSectIterator it(§);
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DukeSectIterator it(§);
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while (auto act = it.Next())
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while (auto act = it.Next())
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@ -385,11 +385,6 @@ void cacheit_r(void)
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{
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{
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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if (sect.ceilingpicnum == LA)
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{
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tloadtile(LA + 1);
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tloadtile(LA + 2);
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}
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DukeSectIterator it(§);
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DukeSectIterator it(§);
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while (auto act = it.Next())
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while (auto act = it.Next())
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