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- floatified ThrowSSeqCallback
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@ -170,7 +170,7 @@ void BlastSSeqCallback(int, DBloodActor* actor)
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void ThrowSSeqCallback(int, DBloodActor* actor)
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{
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actFireThing(actor, 0, 0, actor->dudeSlope - 7500, kThingBone, Chance(0x6000) ? 0x133333 : 0x111111);
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actFireThing(actor, 0., 0., actor->dudeSlope / 16384. * 0.25 - 0.11444, kThingBone, Chance(0x6000) ? 19.2 : 17.066666);
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}
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static void gargThinkTarget(DBloodActor* actor)
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