From 8d01b7f403350386e08efafbf12d2303e020f7b4 Mon Sep 17 00:00:00 2001 From: plagman Date: Fri, 14 Jan 2011 19:50:01 +0000 Subject: [PATCH] Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death. git-svn-id: https://svn.eduke32.com/eduke32@1759 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/build/src/polymer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/build/src/polymer.c b/polymer/eduke32/build/src/polymer.c index 630536deb..8010f06ae 100644 --- a/polymer/eduke32/build/src/polymer.c +++ b/polymer/eduke32/build/src/polymer.c @@ -3973,7 +3973,7 @@ static void polymer_drawmdsprite(spritetype *tspr) foundpalskin = 1; } - if (!foundpalskin) { + if (!foundpalskin && usinghighpal) { // We don't have a specific skin defined for this palette // Use the base skin instead and plug in our highpalookup map targetpal = 0;