Remove fav priority weapon switch setting from menu, still available as a cvar

git-svn-id: https://svn.eduke32.com/eduke32@8038 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-08-17 22:33:36 +00:00 committed by Christoph Oelckers
parent c0cf31a28c
commit 8c285aafe6

View file

@ -425,7 +425,7 @@ static MenuEntry_t ME_GAMESETUP_AIM_AUTO = MAKE_MENUENTRY( "Auto aim:", &MF_Redf
static MenuOption_t MEO_GAMESETUP_ALWAYS_RUN = MAKE_MENUOPTION( &MF_Redfont, &MEOS_NoYes, &ud.auto_run);
static MenuEntry_t ME_GAMESETUP_ALWAYS_RUN = MAKE_MENUENTRY( "Always run:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_GAMESETUP_ALWAYS_RUN, Option );
static char const *MEOSN_GAMESETUP_WEAPSWITCH_PICKUP[] = { "Never", "If new", "If better", };
static char const *MEOSN_GAMESETUP_WEAPSWITCH_PICKUP[] = { "Never", "If new", /*"If favored",*/ };
static MenuOptionSet_t MEOS_GAMESETUP_WEAPSWITCH_PICKUP = MAKE_MENUOPTIONSET( MEOSN_GAMESETUP_WEAPSWITCH_PICKUP, NULL, 0x2 );
static MenuOption_t MEO_GAMESETUP_WEAPSWITCH_PICKUP = MAKE_MENUOPTION( &MF_Redfont, &MEOS_GAMESETUP_WEAPSWITCH_PICKUP, NULL );
static MenuEntry_t ME_GAMESETUP_WEAPSWITCH_PICKUP = MAKE_MENUENTRY( "Equip pickups:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_GAMESETUP_WEAPSWITCH_PICKUP, Option );