From 8c010610532b0bb90a782f25facfbe46683f91bb Mon Sep 17 00:00:00 2001
From: Christoph Oelckers <coelckers@users.noreply.github.com>
Date: Tue, 25 Feb 2020 20:51:58 +0100
Subject: [PATCH] - SW: Explicitly call hud_size's callback to reinitialize the
 status bar when loading a savegame.

Since part of the bar's content is stored in a savegame it needs to be manually refreshed after loading or it may display garbage.
---
 source/sw/src/save.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/source/sw/src/save.cpp b/source/sw/src/save.cpp
index 84d295a20..adb54418c 100644
--- a/source/sw/src/save.cpp
+++ b/source/sw/src/save.cpp
@@ -1187,6 +1187,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
 
 	
 
+    hud_size.Callback();
     LoadGameOutsideMoveLoop = TRUE;
     if (!InMenuLevel)
     {