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- reinstated deleted saveable_code entries with dummy pointers.
This is to preserve savegame compatibility for now. Later the code pointer saving needs a thorough cleanup.
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3 changed files with 6 additions and 0 deletions
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@ -2502,6 +2502,8 @@ SpawnPlayerUnderSprite(PLAYERp pp)
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static saveable_code saveable_ninja_code[] =
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{
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SAVE_CODE(SetupNinja),
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SAVE_CODE(SetupNinja),
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SAVE_CODE(DoNinjaHariKari),
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SAVE_CODE(DoNinjaGrabThroat),
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SAVE_CODE(DoNinjaMove),
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@ -7389,6 +7389,8 @@ static saveable_code saveable_sprite_code[] =
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SAVE_CODE(DoActorGlobZ),
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SAVE_CODE(DoStayOnFloor),
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SAVE_CODE(DoGrating),
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SAVE_CODE(move_ground_missile), // dead entries, kept for savegame compatibility.
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SAVE_CODE(move_ground_missile),
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SAVE_CODE(DoKey),
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SAVE_CODE(DoCoin),
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SAVE_CODE(KillGet),
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@ -21614,6 +21614,7 @@ static saveable_code saveable_weapon_code[] =
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SAVE_CODE(MissileHitMatch),
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SAVE_CODE(SpawnShrapX),
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SAVE_CODE(DoLavaErupt),
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SAVE_CODE(QueueLoWangs), // dead entry, for savegame compatibility.
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SAVE_CODE(SpawnShrap),
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SAVE_CODE(DoShrapMove),
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SAVE_CODE(DoVomit),
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@ -21714,6 +21715,7 @@ static saveable_code saveable_weapon_code[] =
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SAVE_CODE(SpawnGrenadeSmallExp),
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SAVE_CODE(SpawnGrenadeExp),
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SAVE_CODE(SpawnMineExp),
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SAVE_CODE(QueueLoWangs), // dead entry, for savegame compatibility.
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SAVE_CODE(DoSectorExp),
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SAVE_CODE(SpawnSectorExp),
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SAVE_CODE(SpawnLargeExp),
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