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git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 13 additions and 18 deletions
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@ -69,6 +69,7 @@ static long animateoffs(short tilenum, short fakevar);
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long rendmode = 0;
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long usemodels=1, usehightile=1;
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float foggymcfogfogger;
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#include <math.h> //<-important!
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typedef struct { float x, cy[2], fy[2]; long n, p, tag, ctag, ftag; } vsptyp;
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@ -82,7 +83,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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#define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering)
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#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
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#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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#define FOGSCALE 0.0000768
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#define FOGSCALE 0.0000800
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#define PI 3.14159265358979323
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static double gyxscale, gxyaspect, gviewxrange, ghalfx, grhalfxdown10, grhalfxdown10x, ghoriz;
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@ -2206,7 +2207,7 @@ static void polymost_drawalls (long bunch)
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col[2] = (float)palookupfog[sec->floorpal].b / 63.f;
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col[3] = 0;
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bglFogfv(GL_FOG_COLOR,col);
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->floorshade<0?klabs(sec->floorshade):1)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,(gvisibility*((float)((unsigned char)(sec->visibility+16))))/(sec->floorshade<0?klabs(sec->floorshade):1));
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// bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility+16))));
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}
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@ -3045,12 +3046,10 @@ static void polymost_drawalls (long bunch)
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if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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{
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float oldfogval;
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bglGetFloatv(GL_FOG_DENSITY,&oldfogval);
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?klabs(wal->shade):1)*((float)((unsigned char)(sec->visibility+16))));
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,(gvisibility*((float)((unsigned char)(sec->visibility+16))))/(wal->shade<0?klabs(wal->shade):1));
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pow2xsplit = 1; domost(x1,ocy1,x0,ocy0);
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bglFogf(GL_FOG_DENSITY,oldfogval);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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if (wal->cstat&8) { gux = ogux; guy = oguy; guo = oguo; }
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@ -3088,12 +3087,10 @@ static void polymost_drawalls (long bunch)
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if (nwal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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{
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float oldfogval;
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bglGetFloatv(GL_FOG_DENSITY,&oldfogval);
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bglFogf(GL_FOG_DENSITY,gvisibility/(nwal->shade<0?klabs(nwal->shade):1)*((float)((unsigned char)(sec->visibility+16))));
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,(gvisibility*((float)((unsigned char)(sec->visibility+16))))/(nwal->shade<0?klabs(nwal->shade):1));
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pow2xsplit = 1; domost(x0,ofy0,x1,ofy1);
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bglFogf(GL_FOG_DENSITY,oldfogval);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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if (wal->cstat&(2+8)) { guo = oguo; gux = ogux; guy = oguy; }
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@ -3127,12 +3124,10 @@ static void polymost_drawalls (long bunch)
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if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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{
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float oldfogval;
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bglGetFloatv(GL_FOG_DENSITY,&oldfogval);
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?klabs(wal->shade):1)*((float)((unsigned char)(sec->visibility+16))));
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,(gvisibility*((float)((unsigned char)(sec->visibility+16))))/(wal->shade<0?klabs(wal->shade):1));
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pow2xsplit = 1; domost(x0,-10000,x1,-10000);
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bglFogf(GL_FOG_DENSITY,oldfogval);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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}
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@ -3691,7 +3686,7 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
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col[2] = (float)palookupfog[sector[tspr->sectnum].floorpal].b / 63.f;
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col[3] = 0;
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bglFogfv(GL_FOG_COLOR,col); //default is 0,0,0,0
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bglFogf(GL_FOG_DENSITY,gvisibility/(globalshade<0?klabs(globalshade):1)*((float)((unsigned char)(sector[tspr->sectnum].visibility+16))));
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bglFogf(GL_FOG_DENSITY,(gvisibility*((float)((unsigned char)(sector[tspr->sectnum].visibility+16))))/(globalshade<0?klabs(globalshade):1));
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}
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while (rendmode == 3 && !(spriteext[tspr->owner].flags&SPREXT_NOTMD)) {
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