SW: Add and use elapsedInputTicks and scaleAdjustmentToInterval

as one more step before tying input to frame rate.
This commit is contained in:
Mitchell Richters 2020-04-11 01:07:41 +03:00 committed by Christoph Oelckers
parent 8085c8473d
commit 8b10f53450
2 changed files with 73 additions and 14 deletions

View file

@ -3028,7 +3028,11 @@ void PauseKey(PLAYERp pp)
short MirrorDelay;
void getinput(SW_PACKET *loc)
double elapsedInputTicks;
double scaleAdjustmentToInterval(double x) { return x * (120 / synctics) / (1000.0 / elapsedInputTicks); }
void
getinput(SW_PACKET *loc)
{
int i;
PLAYERp pp = Player + myconnectindex;

View file

@ -1535,6 +1535,8 @@ DoPlayerCrawlHeight(PLAYERp pp)
pp->posz = pp->posz - (DIV4(diff) + DIV8(diff));
}
double scaleAdjustmentToInterval(double x);
void
DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel)
{
@ -1555,7 +1557,10 @@ DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel)
// make the first turn in the clockwise direction
// the rest will follow
delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang));
*pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (labs(delta_ang) >> TURN_SHIFT)));
if (PEDANTIC_MODE)
*pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (labs(delta_ang) >> TURN_SHIFT)));
else
*pq16ang = NORM_Q16ANGLE(fix16_sadd(*pq16ang, fix16_from_float(scaleAdjustmentToInterval(labs(delta_ang) >> TURN_SHIFT))));
SET(pp->Flags, PF_TURN_180);
}
@ -1571,7 +1576,10 @@ DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel)
short delta_ang;
delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang));
*pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (delta_ang >> TURN_SHIFT)));
if (PEDANTIC_MODE)
*pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (delta_ang >> TURN_SHIFT)));
else
*pq16ang = NORM_Q16ANGLE(fix16_sadd(*pq16ang, fix16_from_float(scaleAdjustmentToInterval(delta_ang >> TURN_SHIFT))));
sprite[pp->PlayerSprite].ang = fix16_to_int(*pq16ang);
if (!Prediction)
@ -1828,8 +1836,11 @@ PlayerAutoLook(PLAYERp pp)
if ((pp->cursectnum == tempsect) ||
(klabs(getflorzofslope(tempsect, x, y) - k) <= (4 << 8)))
{
pp->q16horizoff += fix16_from_int((((j - k) * 160) >> 16));
}
if (PEDANTIC_MODE)
pp->q16horizoff += fix16_from_int((((j - k) * 160) >> 16));
else
pp->q16horizoff = fix16_sadd(pp->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(mulscale16((j - k), 160))));
}
}
}
}
@ -1838,16 +1849,37 @@ PlayerAutoLook(PLAYERp pp)
{
// tilt when climbing but you can't even really tell it
if (pp->q16horizoff < fix16_from_int(100))
pp->q16horizoff += fix16_from_int((((100 - fix16_to_int(pp->q16horizoff)) >> 3) + 1));
{
if (PEDANTIC_MODE)
pp->q16horizoff += fix16_from_int((((100 - fix16_to_int(pp->q16horizoff)) >> 3) + 1));
else
pp->q16horizoff = fix16_sadd(pp->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(((fix16_from_int(100) - pp->q16horizoff) >> 3) + fix16_one))));
}
}
else
{
// Make q16horizoff grow towards 0 since q16horizoff is not modified when
// you're not on a slope
if (pp->q16horizoff > 0)
pp->q16horizoff -= fix16_from_int(((fix16_to_int(pp->q16horizoff) >> 3) + 1));
{
if (PEDANTIC_MODE)
pp->q16horizoff -= fix16_from_int(((fix16_to_int(pp->q16horizoff) >> 3) + 1));
else
{
pp->q16horizoff = fix16_ssub(pp->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pp->q16horizoff >> 3) + fix16_one))));
pp->q16horizoff = fix16_max(pp->q16horizoff, 0);
}
}
if (pp->q16horizoff < 0)
pp->q16horizoff += fix16_from_int((((fix16_to_int(-pp->q16horizoff)) >> 3) + 1));
{
if (PEDANTIC_MODE)
pp->q16horizoff += fix16_from_int((((fix16_to_int(-pp->q16horizoff)) >> 3) + 1));
else
{
pp->q16horizoff = fix16_sadd(pp->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pp->q16horizoff >> 3) + fix16_one))));
pp->q16horizoff = fix16_min(pp->q16horizoff, 0);
}
}
}
}
@ -1885,11 +1917,21 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
// adjust *pq16horiz negative
if (TEST_SYNC_KEY(pp, SK_SNAP_DOWN))
pp->q16horizbase -= fix16_from_int((HORIZ_SPEED/2));
{
if (PEDANTIC_MODE)
pp->q16horizbase -= fix16_from_int((HORIZ_SPEED/2));
else
pp->q16horizbase = fix16_ssub(pp->q16horizbase, fix16_from_float(scaleAdjustmentToInterval((HORIZ_SPEED/2))));
}
// adjust *pq16horiz positive
if (TEST_SYNC_KEY(pp, SK_SNAP_UP))
pp->q16horizbase += fix16_from_int((HORIZ_SPEED/2));
{
if (PEDANTIC_MODE)
pp->q16horizbase += fix16_from_int((HORIZ_SPEED/2));
}
else
pp->q16horizbase = fix16_sadd(pp->q16horizbase, fix16_from_float(scaleAdjustmentToInterval((HORIZ_SPEED/2))));
}
@ -1901,11 +1943,21 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
// adjust *pq16horiz negative
if (TEST_SYNC_KEY(pp, SK_LOOK_DOWN))
pp->q16horizbase -= fix16_from_int(HORIZ_SPEED);
{
if (PEDANTIC_MODE)
pp->q16horizbase -= fix16_from_int(HORIZ_SPEED);
else
pp->q16horizbase = fix16_ssub(pp->q16horizbase, fix16_from_float(scaleAdjustmentToInterval(HORIZ_SPEED)));
}
// adjust *pq16horiz positive
if (TEST_SYNC_KEY(pp, SK_LOOK_UP))
pp->q16horizbase += fix16_from_int(HORIZ_SPEED);
{
if (PEDANTIC_MODE)
pp->q16horizbase += fix16_from_int(HORIZ_SPEED);
else
pp->q16horizbase = fix16_sadd(pp->q16horizbase, fix16_from_float(scaleAdjustmentToInterval(HORIZ_SPEED)));
}
}
@ -1921,8 +1973,11 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
for (i = 1; i; i--)
{
// this formula does not work for *pq16horiz = 101-103
pp->q16horizbase += fix16_from_int(25 - (fix16_to_int(pp->q16horizbase) >> 2));
}
if (PEDANTIC_MODE)
pp->q16horizbase += fix16_from_int(25 - (fix16_to_int(pp->q16horizbase) >> 2));
else
pp->q16horizbase = fix16_sadd(pp->q16horizbase, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(fix16_ssub(fix16_from_int(25), fix16_sdiv(pp->q16horizbase, fix16_from_int(4)))))));
}
}
else
{