From 8a40fbb0205b50d58eb761bd5d80229c74bfad77 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 26 Sep 2022 22:34:22 +0200 Subject: [PATCH] - deleted ffloorZ. --- source/games/blood/src/actor.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 1274d5817..2f19caa14 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -5093,15 +5093,14 @@ void MoveDude(DBloodActor* actor) else actor->spr.flags |= 4; - double ffloorZ = floorZ * zinttoworld; switch (tileGetSurfType(floorColl)) { case kSurfWater: - gFX.fxSpawnActor(FX_9, actor->sector(), DVector3(actor->spr.pos, ffloorZ), 0); + gFX.fxSpawnActor(FX_9, actor->sector(), DVector3(actor->spr.pos, floorZ), 0); break; case kSurfLava: { - auto pFX = gFX.fxSpawnActor(FX_10, actor->sector(), DVector3(actor->spr.pos, ffloorZ), 0); + auto pFX = gFX.fxSpawnActor(FX_10, actor->sector(), DVector3(actor->spr.pos, floorZ), 0); if (pFX) { for (int i = 0; i < 7; i++)