From 88bace9dd73780a185c179253f807863dab869f5 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Wed, 23 Nov 2022 20:41:16 +1100 Subject: [PATCH] - SW: Slightly increase the range check in `DoPlayerDeathHoriz()`. --- source/games/sw/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index a0881d754..8377d2424 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -5991,7 +5991,7 @@ static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const dou { auto targetdelta = deltaangle(pp->horizon.horiz, target); - if (abs(targetdelta.Degrees()) > 0.4476) + if (abs(targetdelta.Degrees()) > 1) { pp->horizon.addadjustment(DAngle::fromDeg(speed * targetdelta.Sgn())); }