diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index a0881d754..8377d2424 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -5991,7 +5991,7 @@ static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const dou { auto targetdelta = deltaangle(pp->horizon.horiz, target); - if (abs(targetdelta.Degrees()) > 0.4476) + if (abs(targetdelta.Degrees()) > 1) { pp->horizon.addadjustment(DAngle::fromDeg(speed * targetdelta.Sgn())); }