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- make it compile again.
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1 changed files with 1 additions and 8 deletions
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@ -411,14 +411,7 @@ template <typename T> static FORCE_INLINE void tileUpdatePicnum(T * const tilept
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{
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auto &tile = *tileptr;
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if (!playing_blood)
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{
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if (picanm[tile].sf & PICANM_ANIMTYPE_MASK) tile += animateoffs(tile, Fakevar);
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}
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else
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{
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tile += animateoffs(tile, Fakevar);
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}
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if (playing_blood || picanm[tile].sf & PICANM_ANIMTYPE_MASK) tile += animateoffs(tile, obj);
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if (((obj & 16384) == 16384) && (globalorientation & CSTAT_WALL_ROTATE_90) && rottile[tile].newtile != -1)
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tile = rottile[tile].newtile;
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