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- fix triangulation issue with certain doors in Blood.
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@ -493,7 +493,7 @@ static int CheckForRightSplice( TESStesselator *tess, ActiveRegion *regUp )
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SpliceMergeVertices( tess, eLo->Oprev, eUp );
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}
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} else {
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if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) <= 0 ) return FALSE;
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if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;
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/* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
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RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
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