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- fixed uninitialized light index variable for floor sprites.
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@ -352,6 +352,7 @@ void HWFlat::ProcessFlatSprite(HWDrawInfo* di, spritetype* sprite, sectortype* s
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texture = tileGetTexture(tilenum);
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z = sprite->z * (1 / -256.f);
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if (z == di->Viewpoint.Pos.Z) return; // looking right at the edge.
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dynlightindex = -1;
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visibility = sectorVisibility(sector) *(4.f / 5.f); // The factor comes directly from Polymost. What is it with Build and these magic factors?
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