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- Duke (RR): Move displayshotgun()
lambda to new weapon offsets.
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parent
c6380bfd7a
commit
82e9b96174
1 changed files with 84 additions and 87 deletions
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@ -479,40 +479,40 @@ void displayweapon_r(int snum, double interpfrac)
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auto displayshotgun = [&]
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{
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weapon_xoffset -= 8;
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offsets.X += weapon_xoffset - 8;
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offsets.Y -= gun_pos;
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{
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double x;
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int y;
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double y;
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static const uint8_t kb_frames3[] = { 0,0,1,1,2,2,5,5,6,6,7,7,8,8,0,0,0,0,0,0,0 };
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static const uint8_t kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const uint16_t kb_ox[] = { 300,300,300,300,300,330,320,310,305,306,302 };
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static const uint16_t kb_oy[] = { 315,300,302,305,302,302,303,306,302,404,384 };
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int tm;
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tm = 180;
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int tm = 180;
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if (p->shotgun_state[1])
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{
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if ((*kb) < 26)
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{
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if (kb_frames[*kb] == 3 || kb_frames[*kb] == 4)
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shade = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames[*kb]]);
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hud_drawpal(x + 64 - look_anghalf,
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y + looking_arc - gun_pos, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal);
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x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
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hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal, angle);
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}
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else
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{
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if (kb_frames[*kb] > 0)
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{
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x = weapon_xoffset + ((kb_ox[kb_frames[(*kb) - 11]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames[(*kb) - 11]]);
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x = ((kb_ox[kb_frames[(*kb) - 11]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames[(*kb) - 11]]) + offsets.Y;
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}
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else
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{
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames[*kb]]);
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x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
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}
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switch (*kb)
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{
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@ -523,9 +523,9 @@ void displayweapon_r(int snum, double interpfrac)
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y += 30;
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break;
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}
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hud_drawpal(x + 64 - look_anghalf, y + looking_arc - gun_pos, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal);
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hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal, angle);
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if (kb_frames[*kb] == 21)
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hud_drawpal(x + 96 - look_anghalf, y + looking_arc - gun_pos, RTILE_SHOTGUNSHELLS, shade, 0, pal);
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hud_drawpal(x + 96, y, RTILE_SHOTGUNSHELLS, shade, 0, pal, angle);
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}
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}
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else
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@ -536,32 +536,30 @@ void displayweapon_r(int snum, double interpfrac)
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{
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if (kb_frames2[*kb] == 3 || kb_frames2[*kb] == 4)
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shade = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames2[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames2[*kb]]);
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hud_drawpal(x + 64 - look_anghalf,
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y + looking_arc - gun_pos, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal);
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x = ((kb_ox[kb_frames2[*kb]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames2[*kb]]) + offsets.Y;
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hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal, angle);
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}
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else
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{
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if (kb_frames3[*kb] == 1 || kb_frames3[*kb] == 2)
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shade = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames3[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames3[*kb]]);
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hud_drawpal(x + 64 - look_anghalf,
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y + looking_arc - gun_pos, RTILE_SHOTGUN + kb_frames3[*kb], shade, 0, pal);
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x = ((kb_ox[kb_frames3[*kb]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames3[*kb]]) + offsets.Y;
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hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames3[*kb], shade, 0, pal, angle);
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}
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}
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else if (p->shotgun_state[0])
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{
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if (kb_frames2[*kb] > 0)
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{
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x = weapon_xoffset + ((kb_ox[kb_frames2[(*kb) - 11]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames2[(*kb) - 11]]);
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x = ((kb_ox[kb_frames2[(*kb) - 11]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames2[(*kb) - 11]]) + offsets.Y;
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}
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else
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{
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x = weapon_xoffset + ((kb_ox[kb_frames2[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames2[*kb]]);
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x = ((kb_ox[kb_frames2[*kb]] >> 1) - 12) + offsets.X;
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y = tm - (244 - kb_oy[kb_frames2[*kb]]) + offsets.Y;
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}
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switch (*kb)
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{
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@ -572,10 +570,9 @@ void displayweapon_r(int snum, double interpfrac)
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y += 30;
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break;
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}
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hud_drawpal(x + 64 - look_anghalf, y + looking_arc - gun_pos, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal);
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hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal, angle);
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if (kb_frames2[*kb] == 21)
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hud_drawpal(x + 96 - look_anghalf, y + looking_arc - gun_pos, RTILE_SHOTGUNSHELLS, shade, 0, pal);
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}
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hud_drawpal(x + 96, y, RTILE_SHOTGUNSHELLS, shade, 0, pal, angle);
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}
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}
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};
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