From 81865969be5d6be2361ba7ff8366d5bbfd3c460c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 13 Sep 2022 23:36:23 +0200 Subject: [PATCH] - floatified RR's shootstuff --- source/games/duke/src/player_r.cpp | 69 +++++++++++++++--------------- 1 file changed, 35 insertions(+), 34 deletions(-) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 1a7116ae9..fc6ce76ba 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -455,10 +455,10 @@ static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int // //--------------------------------------------------------------------------- -static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) +static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sect = actor->sector(); - int vel = 0, zvel; + double vel = 0, zvel; int scount; if (isRRRA()) @@ -469,9 +469,9 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, if (atwith == SPIT) { if (actor->spr.picnum == 8705) - vel = 600; + vel = 37.5; else - vel = 400; + vel = 25; } } else @@ -479,21 +479,20 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; - if (atwith == SPIT) vel = 400; + if (atwith == SPIT) vel = 25; } if (atwith != SPIT) { - vel = 840; - sz -= (4 << 7); + vel = 52.5; + pos.Z -= 4; if (actor->spr.picnum == 4649) { - sx += bcos(actor->int_ang() + 256, -6); - sy += bsin(actor->int_ang() + 256, -6); - sz += (12 << 8); + pos += (actor->spr.angle + DAngle45).ToVector() * 16; + pos.Z += 12; } if (actor->spr.picnum == VIXEN) { - sz -= (12 << 8); + pos.Z -= 12; } } @@ -501,42 +500,44 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, { auto aimed = aim(actor, AUTO_AIM_ANGLE); - sx += bcos(actor->int_ang() + 160, -7); - sy += bsin(actor->int_ang() + 160, -7); + pos += (actor->spr.angle + DAngle22_5 * 1.25).ToVector() * 16; if (aimed) { - int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8); - zvel = ((aimed->int_pos().Z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed); - sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); + double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) - 12; + double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); + + zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist; + ang = VecToAngle(aimed->spr.pos.XY() - pos.XY()); } else { - zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); + zvel = -ps[p].horizon.sum().asbuildf() * (98 / 256.); } } else { - int x; + double x; int j = findplayer(actor, &x); // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (actor->spr.picnum == HULK) - sa -= (krand() & 31); + ang -= randomAngle(22.5 / 4); else if (actor->spr.picnum == VIXEN) - sa -= (krand() & 16); + ang -= randomAngle(22.5 / 8); else if (actor->spr.picnum != UFOBEAM) - sa += 16 - (krand() & 31); + ang += DAngle22_5 / 8. - randomAngle(22.5 / 4); - zvel = (((ps[j].player_int_opos().Z - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor); + double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); + zvel = ((ps[j].opos.Z - pos.Z + 3) * vel) / dist; } - int oldzvel = zvel; + double oldzvel = zvel; int sizx, sizy; if (atwith == SPIT) { sizx = 18; sizy = 18; - if (!isRRRA() || actor->spr.picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8); + if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= (20 << 8); } else { @@ -570,19 +571,19 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, while (scount > 0) { - auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4); - if (!j) return; - j->spr.extra += (krand() & 7); - j->spr.cstat = CSTAT_SPRITE_YCENTER; - j->set_const_clipdist(4); + auto spawned = CreateActor(sect, pos, atwith, -127, sizx, sizy, ang.Buildang(), vel * worldtoint, zvel * zworldtoint, actor, 4); + if (!spawned) return; + spawned->spr.extra += (krand() & 7); + spawned->spr.cstat = CSTAT_SPRITE_YCENTER; + spawned->set_const_clipdist(4); - sa = actor->int_ang() + 32 - (krand() & 63); - zvel = oldzvel + 512 - (krand() & 1023); + ang = actor->spr.angle + DAngle22_5 / 4 + randomAngle(22.5 / 2); + zvel = oldzvel + 2 - krandf(4); if (atwith == FIRELASER) { - j->spr.xrepeat = 8; - j->spr.yrepeat = 8; + spawned->spr.xrepeat = 8; + spawned->spr.yrepeat = 8; } scount--; @@ -919,7 +920,7 @@ void shoot_r(DDukeActor* actor, int atwith) case FIRELASER: case SPIT: case COOLEXPLOSION1: - shootstuff(actor, p, sx, sy, sz, sa, atwith); + shootstuff(actor, p, spos, sang, atwith); return; case RPG2: