From 81292c238a5b195cac293b7bee3164b814648016 Mon Sep 17 00:00:00 2001
From: terminx <terminx@1a8010ca-5511-0410-912e-c29ae57300e0>
Date: Wed, 15 May 2013 02:20:49 +0000
Subject: [PATCH] Make the menus look the same in all rendering modes, because
 the LOADSCREEN tile looks like shit when any kind of palette-based shading is
 involved. So, now everyone gets the ugly metal looking MENUSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
---
 polymer/eduke32/source/game.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c
index 0c6921d3a..8f192c418 100644
--- a/polymer/eduke32/source/game.c
+++ b/polymer/eduke32/source/game.c
@@ -3216,9 +3216,9 @@ void G_DrawBackground(void)
         {
             for (y=y1; y<y2; y+=tilesizy[bgtile])
                 for (x=0; x<xdim; x+=tilesizx[bgtile])
-                    rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,bpp==8?16:8,0,8+16+64);
+                    rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
         }
-        else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,bpp==8?16:8,0,2+8+64+(ud.bgstretch?1024:0));
+        else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
         return;
     }