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- Blood: fix delirium being twice as fast
Copied from NBlood commit cc3c2f7f55bd9a865daee1e72442ef7af4f7d779
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@ -395,7 +395,7 @@ void viewUpdateDelirium(void)
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if ((powerCount = powerupCheck(gView, kPwUpDeliriumShroom)) != 0)
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{
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int tilt1 = 170, tilt2 = 170, pitch = 20;
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int timer = PlayClock * 4;
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int timer = PlayClock * 2;
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if (powerCount < 512)
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{
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int powerScale = IntToFixed(powerCount) / 512;
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