- SW: fixed accidentally inverted colliision check in DoMirvMissile.

This commit is contained in:
Christoph Oelckers 2021-12-15 20:51:31 +01:00
parent 8cb871e5ff
commit 7f1a3431ca

View file

@ -11578,7 +11578,7 @@ int DoMirvMissile(DSWActor* actor)
if (TEST(u->Flags, SPR_UNDERWATER) && (RANDOM_P2(1024 << 4) >> 4) < 256)
SpawnBubble(actor);
if (u->coll.type == kHitNone)
if (u->coll.type != kHitNone)
{
if (WeaponMoveHit(actor))
{