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- SW: fixed accidentally inverted colliision check in DoMirvMissile.
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@ -11578,7 +11578,7 @@ int DoMirvMissile(DSWActor* actor)
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if (TEST(u->Flags, SPR_UNDERWATER) && (RANDOM_P2(1024 << 4) >> 4) < 256)
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SpawnBubble(actor);
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if (u->coll.type == kHitNone)
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if (u->coll.type != kHitNone)
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{
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if (WeaponMoveHit(actor))
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{
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