From 7ec8368688551d5677c67a15aca2e32e6912e6bb Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 1 Jan 2020 11:49:32 +0100 Subject: [PATCH] - used the wrong formula to calculate shadeDiv. --- source/glbackend/glbackend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glbackend/glbackend.cpp b/source/glbackend/glbackend.cpp index b346eb7dc..0ee56fda4 100644 --- a/source/glbackend/glbackend.cpp +++ b/source/glbackend/glbackend.cpp @@ -512,7 +512,7 @@ void GLInstance::SetPalette(int index) void GLInstance::SetPalswap(int index) { palmanager.BindPalswap(index); - renderState.ShadeDiv = shadediv[index] == 0 ? 1.f / (renderState.NumShades) : shadediv[index]; + renderState.ShadeDiv = shadediv[index] == 0 ? 1.f / (renderState.NumShades - 2) : shadediv[index]; } void GLInstance::DrawImGui(ImDrawData* data)