From 7e191fb29bd6fb18b2bc720605a2533f18833f33 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 28 Oct 2021 23:04:50 +0200 Subject: [PATCH] - fixed damage amount in the runlist dispatcher. --- source/games/exhumed/src/runlist.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/exhumed/src/runlist.cpp b/source/games/exhumed/src/runlist.cpp index fe1221cf3..ab1a0908e 100644 --- a/source/games/exhumed/src/runlist.cpp +++ b/source/games/exhumed/src/runlist.cpp @@ -1713,7 +1713,7 @@ void runlist_RadialDamageEnemy(DExhumedActor* pActor, short nDamage, short nRadi if (pRadialActor == nullptr) { - nRadialDamage = nDamage * 4; + nRadialDamage = nDamage; nDamageRadius = nRadius; pRadialActor = pActor; @@ -1740,7 +1740,7 @@ void runlist_DamageEnemy(DExhumedActor* pActor, DExhumedActor* pActor2, short nD RunListEvent ev{}; ev.pOtherActor = pActor2; - ev.nDamage = nDamage; + ev.nDamage = nDamage * 4; runlist_SendMessage(nRun, -1, &ExhumedAI::Damage, &ev); // is there now one less creature? (has one died)