Make non-pal 0 enemy health doubling depend on running 1.3D or earlier

git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-03-07 22:17:25 +00:00
parent 206244b605
commit 7d88e047d3

View file

@ -6033,21 +6033,8 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
else
{
switch (DYNAMICTILEMAP(sp->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC:
if (g_scriptVersion != 14)
default:
sp->extra <<= 1;
break;
}
if (!PLUTOPAK)
sp->extra <<= 1;
}
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 ||