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Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -172,7 +172,7 @@ extern char setupfilename[BMAX_PATH];
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enum
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enum
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{
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{
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EF_HIDEFROMSP = 1<<0,
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EF_HIDEFROMSP = 1<<0,
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EF_HIDEFROMMP = 1<<1,
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// EF_HIDEFROMMP = 1<<1,
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};
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};
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -1309,7 +1309,7 @@ void M_Init(void)
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ME_EPISODE[i].name = EpisodeNames[i];
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ME_EPISODE[i].name = EpisodeNames[i];
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}
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}
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if (!(EpisodeFlags[i] & EF_HIDEFROMMP))
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// if (!(EpisodeFlags[i] & EF_HIDEFROMMP))
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{
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{
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MEOSN_NetEpisodes[k] = EpisodeNames[i];
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MEOSN_NetEpisodes[k] = EpisodeNames[i];
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MEOSV_NetEpisodes[k] = i;
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MEOSV_NetEpisodes[k] = i;
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