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- binary angle class draft.
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103
source/core/binaryangle.h
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103
source/core/binaryangle.h
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#pragma once
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#include <math.h>
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#include "m_fixed.h"
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#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
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#include "build.h"
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class binangle
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{
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unsigned int value;
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inline constexpr double pi() { return 3.14159265358979323846; }
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constexpr binangle(unsigned int v) : value(v) {}
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friend binangle bamang(unsigned int v);
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friend binangle q16ang(unsigned int v);
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friend binangle buildang(unsigned int v);
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friend binangle radang(double v);
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friend binangle degang(double v);
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public:
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// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
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constexpr short asbuild() const { return value >> 21; }
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constexpr fixed_t asq16() const { return value >> 5; }
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constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
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constexpr double asdeg() const { return value * (90. / 0x40000000); }
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constexpr unsigned asbam() const { return value; }
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double fsin() const { return sin(asrad()); }
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double fcos() const { return cos(asrad()); }
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double ftan() const { return tan(asrad()); }
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int bsin() const { return sintable(asbuild()); }
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int bcos() const { return sintable((asbuild() + 512) & 2047); }
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#if 0 // This makes no sense
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bool operator< (binangle other) const
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{
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return value < other.value;
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}
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bool operator> (binangle other) const
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{
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return value > other.value;
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}
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bool operator<= (binangle other) const
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{
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return value <= other.value;
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}
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bool operator>= (binangle other) const
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{
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return value >= other.value;
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}
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#endif
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constexpr bool operator== (binangle other) const
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{
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return value == other.value;
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}
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constexpr bool operator!= (binangle other) const
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{
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return value != other.value;
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}
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constexpr binangle &operator+= (binangle other) const
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{
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value += other.value;
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return *this;
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}
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constexpr binangle &operator-= (binangle other) const
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{
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value -+= other.value;
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return *this;
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}
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constexpr binangle operator- () const
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{
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return binangle(-value);
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}
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constexpr binangle operator+ (binangle other) const
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{
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return binangle(value + other.value);
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}
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constexpr binangle operator- (binangle other) const
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{
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return binangle(value - other.value);
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}
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};
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inline constexpr binangle bamang(unsigned int v) { return binangle(v); }
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inline constexpr binangle q16ang(unsigned int v) { return binangle(v << 5); }
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inline constexpr binangle buildang(unsigned int v) { return binangle(v << 21); }
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inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi())); }
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inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.)); }
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