diff --git a/source/build/include/compat.h b/source/build/include/compat.h index 42016ace8..aa9dc23c1 100644 --- a/source/build/include/compat.h +++ b/source/build/include/compat.h @@ -15,10 +15,6 @@ ////////// Language and compiler feature polyfills ////////// -# define fallthrough__ [[fallthrough]] - -////////// Architecture detection ////////// - #ifdef WORDS_BIGENDIAN # define B_BIG_ENDIAN 1 #else diff --git a/source/games/blood/src/db.cpp b/source/games/blood/src/db.cpp index a2d5dae38..1c0456b3d 100644 --- a/source/games/blood/src/db.cpp +++ b/source/games/blood/src/db.cpp @@ -1042,7 +1042,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int } } } - fallthrough__; + [[fallthrough]]; case 1: for (int i = 0; i < numsectors; i++) { @@ -1053,7 +1053,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int pXSector->freq >>= 1; } } - fallthrough__; + [[fallthrough]]; case 2: for (int i = 0; i < kMaxSprites; i++) { diff --git a/source/games/blood/src/preload.cpp b/source/games/blood/src/preload.cpp index 4bf8ac864..334c7b209 100644 --- a/source/games/blood/src/preload.cpp +++ b/source/games/blood/src/preload.cpp @@ -160,7 +160,7 @@ void PrecacheDude(spritetype *pSprite) case kDudeGargoyleStatueStone: seqPrecacheId(pDudeInfo->seqStartID+6, palette); seqPrecacheId(pDudeInfo->seqStartID+6, palette); //??? - fallthrough__; + [[fallthrough]]; case kDudeGargoyleFlesh: case kDudeGargoyleStone: seqPrecacheId(pDudeInfo->seqStartID+6, palette); @@ -182,7 +182,7 @@ void PrecacheDude(spritetype *pSprite) case kDudeCerberusTwoHead: seqPrecacheId(pDudeInfo->seqStartID+6, palette); seqPrecacheId(pDudeInfo->seqStartID+7, palette); - fallthrough__; + [[fallthrough]]; case kDudeHand: case kDudeBoneEel: case kDudeBat: @@ -196,10 +196,10 @@ void PrecacheDude(spritetype *pSprite) case kDudeZombieAxeBuried: seqPrecacheId(pDudeInfo->seqStartID+12, palette); seqPrecacheId(pDudeInfo->seqStartID+9, palette); - fallthrough__; + [[fallthrough]]; case kDudeZombieAxeLaying: seqPrecacheId(pDudeInfo->seqStartID+10, palette); - fallthrough__; + [[fallthrough]]; case kDudeZombieAxeNormal: seqPrecacheId(pDudeInfo->seqStartID+6, palette); seqPrecacheId(pDudeInfo->seqStartID+7, palette); diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index edcc8e8f1..8f816562b 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -306,7 +306,7 @@ void OperateSprite(DBloodActor* actor, EVENT event) break; case kCmdSpriteProximity: if (pXSprite->state) break; - fallthrough__; + [[fallthrough]]; case kCmdOn: case kCmdSpritePush: case kCmdSpriteTouch: @@ -494,7 +494,7 @@ void OperateSprite(DBloodActor* actor, EVENT event) break; case kThingTNTBarrel: if (pSprite->flags & kHitagRespawn) return; - fallthrough__; + [[fallthrough]]; case kThingArmedTNTStick: case kThingArmedTNTBundle: case kThingArmedSpray: @@ -528,7 +528,7 @@ void OperateSprite(DBloodActor* actor, EVENT event) sfxPlay3DSound(pSprite, 452, 0, 0); evPostActor(actor, 30, kCmdOff); pXSprite->state = 1; - fallthrough__; + [[fallthrough]]; case kCmdOn: sfxPlay3DSound(pSprite, 451, 0, 0); pXSprite->Proximity = 1; diff --git a/source/games/exhumed/src/gun.cpp b/source/games/exhumed/src/gun.cpp index f2d89268c..50ebdf787 100644 --- a/source/games/exhumed/src/gun.cpp +++ b/source/games/exhumed/src/gun.cpp @@ -817,7 +817,7 @@ loc_flag: nQuake[nPlayer] = 128; } // fall through - fallthrough__; + [[fallthrough]]; } case kWeaponPistol: { diff --git a/source/games/exhumed/src/init.cpp b/source/games/exhumed/src/init.cpp index 84ae29524..02b929e55 100644 --- a/source/games/exhumed/src/init.cpp +++ b/source/games/exhumed/src/init.cpp @@ -314,7 +314,7 @@ void ProcessSpriteTag(DExhumedActor* pActor, short nLotag, short nHitag) { nVal = 3 * (nHitag / 3); // fall through to 6,7 etc - fallthrough__; + [[fallthrough]]; } case 6: case 7: diff --git a/source/games/exhumed/src/runlist.cpp b/source/games/exhumed/src/runlist.cpp index 580fb270d..c265cc7ca 100644 --- a/source/games/exhumed/src/runlist.cpp +++ b/source/games/exhumed/src/runlist.cpp @@ -1374,7 +1374,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag) runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second); // Fall through to case 62 - fallthrough__; + [[fallthrough]]; } case 63: // Ceiling door, kill trigger (Enemy death triggers door) {