- SW: Pitch-adjusted velocity for InitMicro().

This commit is contained in:
Mitchell Richters 2022-10-11 16:14:11 +11:00 committed by Christoph Oelckers
parent 7658d8772d
commit 7ae21a27cc

View file

@ -14015,6 +14015,9 @@ int InitMicro(PLAYER* pp)
if (!pp->insector())
return 0;
double vel = 75., zvel = 0;
setFreeAimVelocity(vel, zvel, pp->horizon.horiz, HORIZ_MULTF);
for (i = 0; i < MAX_MICRO; i++)
{
if (ts < &TargetSort[TargetSortCount] && ts->actor != nullptr)
@ -14036,12 +14039,12 @@ int InitMicro(PLAYER* pp)
// Spawn a shot
// Inserting and setting up variables
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursector, pos, angle, 75);
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursector, pos, angle, vel);
SetOwner(pp->actor, actorNew);
actorNew->spr.scale = DVector2(0.375, 0.375);
actorNew->spr.shade = -15;
actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
actorNew->vel.Z = zvel;
actorNew->clipdist = 4;
// randomize zvelocity