Makefile: Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5943 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-11-28 04:35:34 +00:00
parent 0cf64500c1
commit 7a96542c40

View file

@ -102,8 +102,10 @@ ifeq ($(PLATFORM),DARWIN)
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS+= startwin.editor
endif
endif
ifeq ($(PLATFORM),WII)
ENGINE_OBJS+= wiibits
LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
@ -512,11 +514,10 @@ ifeq ($(PLATFORM),WINDOWS)
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS+= gameres winbits startwin.game
DUKE3D_GAME_OBJS+= gameres winbits
DUKE3D_EDITOR_OBJS+= buildres
else
DUKE3D_GAME_OBJS+= winbits
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS+= startwin.game
endif
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound