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Makefile: Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5943 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 5 deletions
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@ -102,8 +102,10 @@ ifeq ($(PLATFORM),DARWIN)
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ENGINE_OBJS+= winbits
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ifeq ($(STARTUP_WINDOW),1)
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ENGINE_EDITOR_OBJS+= startwin.editor
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endif
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endif
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ifeq ($(PLATFORM),WII)
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ENGINE_OBJS+= wiibits
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LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
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@ -512,11 +514,10 @@ ifeq ($(PLATFORM),WINDOWS)
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endif
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg
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LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
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ifeq ($(STARTUP_WINDOW),1)
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DUKE3D_GAME_OBJS+= gameres winbits startwin.game
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DUKE3D_GAME_OBJS+= gameres winbits
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DUKE3D_EDITOR_OBJS+= buildres
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else
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DUKE3D_GAME_OBJS+= winbits
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ifeq ($(STARTUP_WINDOW),1)
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DUKE3D_GAME_OBJS+= startwin.game
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endif
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ifeq ($(MIXERTYPE),WIN)
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LIBS+= -ldsound
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