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https://github.com/DrBeef/Raze.git
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- Move invertmouse
and invertmousex
CVARs from gameinput.cpp
to inputstate.cpp
.
* Old setup was inverting the entire player's horz/avel, even for joystick input while not inverting `mousemovex` or `mousemovey` at all.
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parent
c68e112867
commit
78fcf2b4f0
2 changed files with 16 additions and 10 deletions
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@ -27,9 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "serializer.h"
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#include "build.h"
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CVARD(Bool, invertmousex, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert horizontal mouse movement")
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CVARD(Bool, invertmouse, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert vertical mouse movement")
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//---------------------------------------------------------------------------
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//
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@ -205,12 +202,6 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
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else
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currInput->fvel -= int16_t(hidInput->mousemovey * mousevelscale * hidprescale);
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if (invertmouse)
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currInput->horz = -currInput->horz;
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if (invertmousex)
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currInput->avel = -currInput->avel;
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// process remaining controller input.
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currInput->horz -= float(scaleAdjust * hidInput->dpitch * hidspeed);
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currInput->svel += int16_t(scaleAdjust * hidInput->dx * keymove * hidprescale);
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@ -51,10 +51,13 @@ static int dpad_lock = 0;
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bool sendPause;
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bool crouch_toggle;
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CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE) // Mouse speeds
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// Mouse speeds
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CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_yaw, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_forward, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_side, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVARD(Bool, invertmousex, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert horizontal mouse movement")
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CVARD(Bool, invertmouse, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert vertical mouse movement")
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//==========================================================================
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//
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@ -69,6 +72,18 @@ void InputState::GetMouseDelta(ControlInfo * hidInput)
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hidInput->mousemovex = g_mousePos.X * m_side;
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hidInput->mousemovey = g_mousePos.Y * m_forward;
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if (invertmousex)
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{
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hidInput->mouseturnx = -hidInput->mouseturnx;
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hidInput->mousemovex = -hidInput->mousemovex;
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}
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if (invertmouse)
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{
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hidInput->mouseturny = -hidInput->mouseturny;
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hidInput->mousemovey = -hidInput->mousemovey;
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}
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g_mousePos = {};
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}
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