diff --git a/source/games/sw/src/jsector.cpp b/source/games/sw/src/jsector.cpp index a47cbf1d8..23553e27e 100644 --- a/source/games/sw/src/jsector.cpp +++ b/source/games/sw/src/jsector.cpp @@ -598,7 +598,7 @@ void JS_DrawCameras(PLAYER* pp, const DVector3& campos, double smoothratio) // If player is dead still then update at MoveSkip4 // rate. - if (pp->PlayerNowPosition.X == pp->PlayerPrevPosition.X && pp->PlayerNowPosition.Y == pp->PlayerPrevPosition.Y && pp->PlayerNowPosition.Z == pp->PlayerPrevPosition.Z) + if (pp->PlayerNowPosition == pp->PlayerPrevPosition) DoCam = true;