mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
wip.
This commit is contained in:
parent
70c4865ba4
commit
7713860b63
6 changed files with 173 additions and 76 deletions
|
@ -134,7 +134,6 @@ coltypef fogcol, fogtable[MAXPALOOKUPS];
|
||||||
static GLuint quadVertsID = 0;
|
static GLuint quadVertsID = 0;
|
||||||
|
|
||||||
|
|
||||||
#define PALSWAP_TEXTURE_SIZE 2048
|
|
||||||
int32_t r_useindexedcolortextures = -1;
|
int32_t r_useindexedcolortextures = -1;
|
||||||
static FHardwareTexture *palswapTextureID = nullptr;
|
static FHardwareTexture *palswapTextureID = nullptr;
|
||||||
|
|
||||||
|
@ -364,7 +363,6 @@ static void polymost_bindPth(pthtyp const* const pPth, int sampler)
|
||||||
|
|
||||||
|
|
||||||
FileReader GetBaseResource(const char* fn);
|
FileReader GetBaseResource(const char* fn);
|
||||||
void uploadpalswap(int32_t palookupnum);
|
|
||||||
|
|
||||||
// one-time initialization of OpenGL for polymost
|
// one-time initialization of OpenGL for polymost
|
||||||
void polymost_glinit()
|
void polymost_glinit()
|
||||||
|
@ -378,8 +376,9 @@ void polymost_glinit()
|
||||||
palswapTextureID = 0;
|
palswapTextureID = 0;
|
||||||
for (int palookupnum = 0; palookupnum < MAXPALOOKUPS; ++palookupnum)
|
for (int palookupnum = 0; palookupnum < MAXPALOOKUPS; ++palookupnum)
|
||||||
{
|
{
|
||||||
uploadpalswap(palookupnum);
|
GLInterface.SetPalswapData(palookupnum, palookup[palookupnum]);
|
||||||
}
|
}
|
||||||
|
GLInterface.UpdatePalswaps(256, numshades+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
////////// VISIBILITY FOG ROUTINES //////////
|
////////// VISIBILITY FOG ROUTINES //////////
|
||||||
|
@ -709,47 +708,9 @@ void uploadpalswaps(int count, int32_t* swaps)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
uploadpalswap(i);
|
GLInterface.SetPalswapData(i, (uint8_t*)palookup[i]);
|
||||||
}
|
}
|
||||||
}
|
GLInterface.UpdatePalswaps(256, numshades + 1);
|
||||||
|
|
||||||
void uploadpalswap(int32_t palookupnum)
|
|
||||||
{
|
|
||||||
if (!palookup[palookupnum])
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// No point porting this, it's too much work for a short lived solution.
|
|
||||||
#if 0
|
|
||||||
char allocateTexture = !palswapTextureID;
|
|
||||||
if (allocateTexture)
|
|
||||||
{
|
|
||||||
G etTextureHandle(&palswapTextureID);
|
|
||||||
}
|
|
||||||
g lBindTexture(GL _TEXTURE_2D, palswapTextureID);
|
|
||||||
if (allocateTexture)
|
|
||||||
{
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_BASE_LEVEL, 0);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_LEVEL, 0);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAG_FILTER, GL _NEAREST);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MIN_FILTER, GL _NEAREST);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_ANISOTROPY_EXT, 1);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_S, GL _CLAMP_TO_EDGE);
|
|
||||||
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_T, GL _CLAMP_TO_EDGE);
|
|
||||||
g lTexImage2D(GL _TEXTURE_2D, 0, GL _RED, PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, 0, GL _RED, GL _UNSIGNED_BYTE, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t column = palookupnum%(PALSWAP_TEXTURE_SIZE/256);
|
|
||||||
int32_t row = palookupnum/(PALSWAP_TEXTURE_SIZE/256);
|
|
||||||
int32_t rowOffset = (numshades+1)*row;
|
|
||||||
if (rowOffset > PALSWAP_TEXTURE_SIZE)
|
|
||||||
{
|
|
||||||
OSD_Printf("Polymost: palswaps are too large for palswap tilesheet!\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
g lTexSubImage2D(GL _TEXTURE_2D, 0, 256*column, rowOffset, 256, numshades+1, GL _RED, GL _UNSIGNED_BYTE, palookup[palookupnum]);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,6 @@
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "resourcefile.h"
|
#include "resourcefile.h"
|
||||||
|
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// The palette manager will contain all palettes being used for texture
|
// The palette manager will contain all palettes being used for texture
|
||||||
|
@ -70,6 +69,8 @@ void PaletteManager::DeleteAll()
|
||||||
if (pal.paltexture) delete pal.paltexture;
|
if (pal.paltexture) delete pal.paltexture;
|
||||||
}
|
}
|
||||||
if (transientpalette.paltexture) delete transientpalette.paltexture;
|
if (transientpalette.paltexture) delete transientpalette.paltexture;
|
||||||
|
if (palswapTexture) delete palswapTexture;
|
||||||
|
palswapTexture = nullptr;
|
||||||
transientpalette.paltexture = nullptr;
|
transientpalette.paltexture = nullptr;
|
||||||
transientpalette.crc32 = -1;
|
transientpalette.crc32 = -1;
|
||||||
palettes.Reset();
|
palettes.Reset();
|
||||||
|
@ -77,6 +78,7 @@ void PaletteManager::DeleteAll()
|
||||||
lastindex = -1;
|
lastindex = -1;
|
||||||
memset(palettemap, 0, sizeof(palettemap));
|
memset(palettemap, 0, sizeof(palettemap));
|
||||||
memset(palswapmap, 0, sizeof(palswapmap));
|
memset(palswapmap, 0, sizeof(palswapmap));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
|
@ -102,9 +104,35 @@ unsigned PaletteManager::FindPalette(const uint8_t *paldata)
|
||||||
memcpy(pd.colors, paldata, 1024);
|
memcpy(pd.colors, paldata, 1024);
|
||||||
pd.crc32 = crc32;
|
pd.crc32 = crc32;
|
||||||
pd.paltexture = nullptr;
|
pd.paltexture = nullptr;
|
||||||
|
pd.shadesdone = false;
|
||||||
return palettes.Push(pd);
|
return palettes.Push(pd);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// Adds a new palette while looking for duplicates.
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
unsigned PaletteManager::FindPalswap(const uint8_t* paldata)
|
||||||
|
{
|
||||||
|
auto crc32 = CalcCRC32(paldata, 256);
|
||||||
|
for (unsigned int i = 0; i < palswaps.Size(); i++)
|
||||||
|
{
|
||||||
|
if (crc32 == palswaps[i].crc32)
|
||||||
|
{
|
||||||
|
if (!memcmp(paldata, palswaps[i].swaps, 256))
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PalswapData pd;
|
||||||
|
memcpy(pd.swaps, paldata, 256);
|
||||||
|
pd.crc32 = crc32;
|
||||||
|
return palswaps.Push(pd);
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -174,38 +202,104 @@ void PaletteManager::BindPalette(int index)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
void PaletteManager::SetPalswapData(int index, const uint8_t* data)
|
||||||
|
{
|
||||||
|
// New palettes may only be added if declared transient or on startup.
|
||||||
|
// Otherwise this would require a renderer reset to flush out the textures affected by the change.
|
||||||
|
|
||||||
|
if (index < 0 || index > 255) return; // invalid index - ignore.
|
||||||
|
palswapmap[index] = FindPalswap(data);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void PaletteManager::UpdatePalswaps(int width, int height)
|
||||||
|
{
|
||||||
|
if (palswapTexture) delete palswapTexture;
|
||||||
|
for (auto& pal : palettes)
|
||||||
|
{
|
||||||
|
pal.shadesdone = false;
|
||||||
|
}
|
||||||
|
// recreate it
|
||||||
|
|
||||||
|
vec2f_t polymost1PalswapSize = { width * (1.f / PALSWAP_TEXTURE_SIZE),
|
||||||
|
height * (1.f / PALSWAP_TEXTURE_SIZE) };
|
||||||
|
|
||||||
|
vec2f_t polymost1PalswapInnerSize = { (width - 1) * (1.f / PALSWAP_TEXTURE_SIZE),
|
||||||
|
(height - 1) * (1.f / PALSWAP_TEXTURE_SIZE) };
|
||||||
|
|
||||||
|
inst->SetPalswapSize(&polymost1PalswapInnerSize.x);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLInstance::SetPalswap(int index)
|
||||||
|
{
|
||||||
|
float v1 = index * renderState.PalswapSize[0];
|
||||||
|
float v2 = floorf(v1);
|
||||||
|
renderState.PalswapPos[0] = renderState.PalswapPos[0] - renderState.PalswapPos[1] + (0.5f / PALSWAP_TEXTURE_SIZE);
|
||||||
|
renderState.PalswapPos[1] = renderState.PalswapPos[1] * renderState.PalswapSize[1] + (0.5f / PALSWAP_TEXTURE_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
|
|
||||||
static void polymost_setPalswap(uint32_t index)
|
|
||||||
{
|
|
||||||
static uint32_t lastPalswapIndex;
|
|
||||||
|
|
||||||
if (currentShaderProgramID != polymost1CurrentShaderProgramID)
|
|
||||||
return;
|
|
||||||
|
|
||||||
lastPalswapIndex = index;
|
|
||||||
polymost1PalswapPos.x = index * polymost1PalswapSize.x;
|
|
||||||
polymost1PalswapPos.y = floorf(polymost1PalswapPos.x);
|
|
||||||
polymost1PalswapPos = { polymost1PalswapPos.x - polymost1PalswapPos.y + (0.5f / PALSWAP_TEXTURE_SIZE),
|
|
||||||
polymost1PalswapPos.y * polymost1PalswapSize.y + (0.5f / PALSWAP_TEXTURE_SIZE) };
|
|
||||||
glUniform2f(polymost1PalswapPosLoc, polymost1PalswapPos.x, polymost1PalswapPos.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void polymost_setPalswapSize(uint32_t width, uint32_t height)
|
static void polymost_setPalswapSize(uint32_t width, uint32_t height)
|
||||||
{
|
{
|
||||||
if (currentShaderProgramID != polymost1CurrentShaderProgramID)
|
if (currentShaderProgramID != polymost1CurrentShaderProgramID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
polymost1PalswapSize = { width * (1.f / PALSWAP_TEXTURE_SIZE),
|
|
||||||
height * (1.f / PALSWAP_TEXTURE_SIZE) };
|
|
||||||
|
|
||||||
polymost1PalswapInnerSize = { (width - 1) * (1.f / PALSWAP_TEXTURE_SIZE),
|
|
||||||
(height - 1) * (1.f / PALSWAP_TEXTURE_SIZE) };
|
|
||||||
|
|
||||||
glUniform2f(polymost1PalswapSizeLoc, polymost1PalswapInnerSize.x, polymost1PalswapInnerSize.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// No point porting this, it's too much work for a short lived solution.
|
||||||
|
#if 0
|
||||||
|
char allocateTexture = !palswapTextureID;
|
||||||
|
if (allocateTexture)
|
||||||
|
{
|
||||||
|
G etTextureHandle(&palswapTextureID);
|
||||||
|
}
|
||||||
|
g lBindTexture(GL _TEXTURE_2D, palswapTextureID);
|
||||||
|
if (allocateTexture)
|
||||||
|
{
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_BASE_LEVEL, 0);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_LEVEL, 0);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAG_FILTER, GL _NEAREST);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MIN_FILTER, GL _NEAREST);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_ANISOTROPY_EXT, 1);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_S, GL _CLAMP_TO_EDGE);
|
||||||
|
g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_T, GL _CLAMP_TO_EDGE);
|
||||||
|
g lTexImage2D(GL _TEXTURE_2D, 0, GL _RED, PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, 0, GL _RED, GL _UNSIGNED_BYTE, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t column = palookupnum % (PALSWAP_TEXTURE_SIZE / 256);
|
||||||
|
int32_t row = palookupnum / (PALSWAP_TEXTURE_SIZE / 256);
|
||||||
|
int32_t rowOffset = (numshades + 1) * row;
|
||||||
|
if (rowOffset > PALSWAP_TEXTURE_SIZE)
|
||||||
|
{
|
||||||
|
OSD_Printf("Polymost: palswaps are too large for palswap tilesheet!\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
g lTexSubImage2D(GL _TEXTURE_2D, 0, 256 * column, rowOffset, 256, numshades + 1, GL _RED, GL _UNSIGNED_BYTE, palookup[palookupnum]);
|
||||||
|
|
||||||
|
polymost_setPalswapSize(256, numshades + 1);
|
||||||
|
|
||||||
|
static void polymost_updatePalette()
|
||||||
|
{
|
||||||
|
if (videoGetRenderMode() != REND_POLYMOST)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
polymost_setPalswap(globalpal);
|
||||||
|
polymost_setShade(globalshade);
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
|
@ -5,8 +5,8 @@ class PolymostShader;
|
||||||
struct PolymostRenderState
|
struct PolymostRenderState
|
||||||
{
|
{
|
||||||
int PalSwapIndex;
|
int PalSwapIndex;
|
||||||
//float PalswapPos[2];
|
float PalswapPos[2];
|
||||||
//float PalswapSize[2];
|
float PalswapSize[2];
|
||||||
float Clamp[2];
|
float Clamp[2];
|
||||||
float Shade;
|
float Shade;
|
||||||
float NumShades = 64.f;
|
float NumShades = 64.f;
|
||||||
|
|
|
@ -35,6 +35,7 @@ public:
|
||||||
class PolymostShader : public FShader
|
class PolymostShader : public FShader
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
FBufferedUniform1f PalswapIndex;
|
||||||
FBufferedUniform2f PalswapPos;
|
FBufferedUniform2f PalswapPos;
|
||||||
FBufferedUniform2f PalswapSize;
|
FBufferedUniform2f PalswapSize;
|
||||||
FBufferedUniform2f Clamp;
|
FBufferedUniform2f Clamp;
|
||||||
|
|
|
@ -158,6 +158,7 @@ void GLInstance::Deinit()
|
||||||
vpxShader = nullptr;
|
vpxShader = nullptr;
|
||||||
activeShader = nullptr;
|
activeShader = nullptr;
|
||||||
palmanager.DeleteAll();
|
palmanager.DeleteAll();
|
||||||
|
lastPalswapIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<size_t, BaseVertex *> GLInstance::AllocVertices(size_t num)
|
std::pair<size_t, BaseVertex *> GLInstance::AllocVertices(size_t num)
|
||||||
|
@ -455,5 +456,9 @@ void PolymostRenderState::Apply(PolymostShader* shader)
|
||||||
shader->Brightness.Set(Brightness);
|
shader->Brightness.Set(Brightness);
|
||||||
shader->Fog.Set(Fog);
|
shader->Fog.Set(Fog);
|
||||||
shader->FogColor.Set(FogColor);
|
shader->FogColor.Set(FogColor);
|
||||||
|
shader->PalswapPos.Set(PalswapPos);
|
||||||
|
shader->PalswapSize.Set(PalswapSize);
|
||||||
|
shader->PalswapIndex.Set(PalSwapIndex);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,28 @@ struct PaletteData
|
||||||
{
|
{
|
||||||
int32_t crc32;
|
int32_t crc32;
|
||||||
PalEntry colors[256];
|
PalEntry colors[256];
|
||||||
|
float shades[512]; // two values (addshade and mulshade for each palswap.)
|
||||||
|
bool shadesdone;
|
||||||
FHardwareTexture* paltexture;
|
FHardwareTexture* paltexture;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct PalShade
|
||||||
|
{
|
||||||
|
int palindex;
|
||||||
|
float mulshade, addshade;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PalswapData
|
||||||
|
{
|
||||||
|
int32_t crc32;
|
||||||
|
uint8_t swaps[256];
|
||||||
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
PALSWAP_TEXTURE_SIZE = 2048
|
||||||
|
};
|
||||||
|
|
||||||
class PaletteManager
|
class PaletteManager
|
||||||
{
|
{
|
||||||
// The current engine limit is 256 palettes and 256 palswaps.
|
// The current engine limit is 256 palettes and 256 palswaps.
|
||||||
|
@ -36,12 +55,14 @@ class PaletteManager
|
||||||
|
|
||||||
// All data is being stored in contiguous blocks that can be used as uniform buffers as-is.
|
// All data is being stored in contiguous blocks that can be used as uniform buffers as-is.
|
||||||
TArray<PaletteData> palettes;
|
TArray<PaletteData> palettes;
|
||||||
TArray<uint8_t> palswaps;
|
TArray<PalswapData> palswaps;
|
||||||
|
FHardwareTexture* palswapTexture = nullptr;
|
||||||
GLInstance* const inst;
|
GLInstance* const inst;
|
||||||
|
|
||||||
//OpenGLRenderer::GLDataBuffer* palswapBuffer = nullptr;
|
//OpenGLRenderer::GLDataBuffer* palswapBuffer = nullptr;
|
||||||
|
|
||||||
unsigned FindPalette(const uint8_t* paldata);
|
unsigned FindPalette(const uint8_t* paldata);
|
||||||
|
unsigned FindPalswap(const uint8_t* paldata);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PaletteManager(GLInstance *inst_) : inst(inst_)
|
PaletteManager(GLInstance *inst_) : inst(inst_)
|
||||||
|
@ -49,7 +70,8 @@ public:
|
||||||
~PaletteManager();
|
~PaletteManager();
|
||||||
void DeleteAll();
|
void DeleteAll();
|
||||||
void SetPalette(int index, const uint8_t *data, bool transient);
|
void SetPalette(int index, const uint8_t *data, bool transient);
|
||||||
void AddPalswap(const uint8_t* data);
|
void SetPalswapData(int index, const uint8_t* data);
|
||||||
|
void UpdatePalswaps(int w, int h);
|
||||||
|
|
||||||
void BindPalette(int index);
|
void BindPalette(int index);
|
||||||
};
|
};
|
||||||
|
@ -169,7 +191,9 @@ class GLInstance
|
||||||
int currentindex = THCACHESIZE;
|
int currentindex = THCACHESIZE;
|
||||||
int maxTextureSize;
|
int maxTextureSize;
|
||||||
PaletteManager palmanager;
|
PaletteManager palmanager;
|
||||||
|
int lastPalswapIndex = -1;
|
||||||
|
|
||||||
|
|
||||||
VSMatrix matrices[NUMMATRICES];
|
VSMatrix matrices[NUMMATRICES];
|
||||||
PolymostRenderState renderState;
|
PolymostRenderState renderState;
|
||||||
FShader* activeShader;
|
FShader* activeShader;
|
||||||
|
@ -254,10 +278,22 @@ public:
|
||||||
palmanager.SetPalette(index, data, transient);
|
palmanager.SetPalette(index, data, transient);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetPalswapData(int index, const uint8_t* data)
|
||||||
void SetPalswap(uint32_t index)
|
|
||||||
{
|
{
|
||||||
renderState.PalSwapIndex = index;
|
palmanager.SetPalswapData(index, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePalswaps(int w, int h)
|
||||||
|
{
|
||||||
|
palmanager.UpdatePalswaps(w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetPalswap(int index);
|
||||||
|
|
||||||
|
void SetPalswapSize(float* pos)
|
||||||
|
{
|
||||||
|
renderState.PalswapSize[0] = pos[0];
|
||||||
|
renderState.PalswapSize[1] = pos[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetClamp()
|
int GetClamp()
|
||||||
|
|
Loading…
Reference in a new issue