mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
wip.
This commit is contained in:
parent
70c4865ba4
commit
7713860b63
6 changed files with 173 additions and 76 deletions
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@ -134,7 +134,6 @@ coltypef fogcol, fogtable[MAXPALOOKUPS];
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static GLuint quadVertsID = 0;
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#define PALSWAP_TEXTURE_SIZE 2048
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int32_t r_useindexedcolortextures = -1;
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static FHardwareTexture *palswapTextureID = nullptr;
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@ -364,7 +363,6 @@ static void polymost_bindPth(pthtyp const* const pPth, int sampler)
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FileReader GetBaseResource(const char* fn);
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void uploadpalswap(int32_t palookupnum);
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// one-time initialization of OpenGL for polymost
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void polymost_glinit()
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@ -378,8 +376,9 @@ void polymost_glinit()
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palswapTextureID = 0;
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for (int palookupnum = 0; palookupnum < MAXPALOOKUPS; ++palookupnum)
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{
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uploadpalswap(palookupnum);
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}
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GLInterface.SetPalswapData(palookupnum, palookup[palookupnum]);
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}
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GLInterface.UpdatePalswaps(256, numshades+1);
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}
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////////// VISIBILITY FOG ROUTINES //////////
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@ -709,47 +708,9 @@ void uploadpalswaps(int count, int32_t* swaps)
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{
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for (int i = 0; i < count; i++)
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{
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uploadpalswap(i);
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GLInterface.SetPalswapData(i, (uint8_t*)palookup[i]);
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}
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}
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void uploadpalswap(int32_t palookupnum)
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{
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if (!palookup[palookupnum])
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{
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return;
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}
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// No point porting this, it's too much work for a short lived solution.
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#if 0
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char allocateTexture = !palswapTextureID;
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if (allocateTexture)
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{
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G etTextureHandle(&palswapTextureID);
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}
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g lBindTexture(GL _TEXTURE_2D, palswapTextureID);
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if (allocateTexture)
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{
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_BASE_LEVEL, 0);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_LEVEL, 0);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAG_FILTER, GL _NEAREST);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MIN_FILTER, GL _NEAREST);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_ANISOTROPY_EXT, 1);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_S, GL _CLAMP_TO_EDGE);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_T, GL _CLAMP_TO_EDGE);
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g lTexImage2D(GL _TEXTURE_2D, 0, GL _RED, PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, 0, GL _RED, GL _UNSIGNED_BYTE, NULL);
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}
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int32_t column = palookupnum%(PALSWAP_TEXTURE_SIZE/256);
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int32_t row = palookupnum/(PALSWAP_TEXTURE_SIZE/256);
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int32_t rowOffset = (numshades+1)*row;
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if (rowOffset > PALSWAP_TEXTURE_SIZE)
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{
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OSD_Printf("Polymost: palswaps are too large for palswap tilesheet!\n");
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return;
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}
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g lTexSubImage2D(GL _TEXTURE_2D, 0, 256*column, rowOffset, 256, numshades+1, GL _RED, GL _UNSIGNED_BYTE, palookup[palookupnum]);
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#endif
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GLInterface.UpdatePalswaps(256, numshades + 1);
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}
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@ -43,7 +43,6 @@
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#include "baselayer.h"
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#include "resourcefile.h"
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//===========================================================================
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//
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// The palette manager will contain all palettes being used for texture
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@ -70,6 +69,8 @@ void PaletteManager::DeleteAll()
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if (pal.paltexture) delete pal.paltexture;
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}
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if (transientpalette.paltexture) delete transientpalette.paltexture;
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if (palswapTexture) delete palswapTexture;
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palswapTexture = nullptr;
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transientpalette.paltexture = nullptr;
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transientpalette.crc32 = -1;
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palettes.Reset();
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@ -77,6 +78,7 @@ void PaletteManager::DeleteAll()
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lastindex = -1;
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memset(palettemap, 0, sizeof(palettemap));
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memset(palswapmap, 0, sizeof(palswapmap));
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}
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//===========================================================================
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@ -102,9 +104,35 @@ unsigned PaletteManager::FindPalette(const uint8_t *paldata)
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memcpy(pd.colors, paldata, 1024);
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pd.crc32 = crc32;
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pd.paltexture = nullptr;
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pd.shadesdone = false;
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return palettes.Push(pd);
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}
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//===========================================================================
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//
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// Adds a new palette while looking for duplicates.
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//
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//===========================================================================
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unsigned PaletteManager::FindPalswap(const uint8_t* paldata)
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{
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auto crc32 = CalcCRC32(paldata, 256);
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for (unsigned int i = 0; i < palswaps.Size(); i++)
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{
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if (crc32 == palswaps[i].crc32)
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{
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if (!memcmp(paldata, palswaps[i].swaps, 256))
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{
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return i;
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}
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}
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}
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PalswapData pd;
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memcpy(pd.swaps, paldata, 256);
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pd.crc32 = crc32;
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return palswaps.Push(pd);
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}
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//===========================================================================
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//
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//
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@ -174,38 +202,104 @@ void PaletteManager::BindPalette(int index)
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void PaletteManager::SetPalswapData(int index, const uint8_t* data)
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{
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// New palettes may only be added if declared transient or on startup.
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// Otherwise this would require a renderer reset to flush out the textures affected by the change.
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if (index < 0 || index > 255) return; // invalid index - ignore.
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palswapmap[index] = FindPalswap(data);
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}
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void PaletteManager::UpdatePalswaps(int width, int height)
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{
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if (palswapTexture) delete palswapTexture;
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for (auto& pal : palettes)
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{
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pal.shadesdone = false;
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}
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// recreate it
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vec2f_t polymost1PalswapSize = { width * (1.f / PALSWAP_TEXTURE_SIZE),
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height * (1.f / PALSWAP_TEXTURE_SIZE) };
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vec2f_t polymost1PalswapInnerSize = { (width - 1) * (1.f / PALSWAP_TEXTURE_SIZE),
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(height - 1) * (1.f / PALSWAP_TEXTURE_SIZE) };
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inst->SetPalswapSize(&polymost1PalswapInnerSize.x);
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}
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void GLInstance::SetPalswap(int index)
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{
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float v1 = index * renderState.PalswapSize[0];
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float v2 = floorf(v1);
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renderState.PalswapPos[0] = renderState.PalswapPos[0] - renderState.PalswapPos[1] + (0.5f / PALSWAP_TEXTURE_SIZE);
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renderState.PalswapPos[1] = renderState.PalswapPos[1] * renderState.PalswapSize[1] + (0.5f / PALSWAP_TEXTURE_SIZE);
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}
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#if 0
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static void polymost_setPalswap(uint32_t index)
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{
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static uint32_t lastPalswapIndex;
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if (currentShaderProgramID != polymost1CurrentShaderProgramID)
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return;
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lastPalswapIndex = index;
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polymost1PalswapPos.x = index * polymost1PalswapSize.x;
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polymost1PalswapPos.y = floorf(polymost1PalswapPos.x);
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polymost1PalswapPos = { polymost1PalswapPos.x - polymost1PalswapPos.y + (0.5f / PALSWAP_TEXTURE_SIZE),
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polymost1PalswapPos.y * polymost1PalswapSize.y + (0.5f / PALSWAP_TEXTURE_SIZE) };
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glUniform2f(polymost1PalswapPosLoc, polymost1PalswapPos.x, polymost1PalswapPos.y);
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}
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static void polymost_setPalswapSize(uint32_t width, uint32_t height)
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{
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if (currentShaderProgramID != polymost1CurrentShaderProgramID)
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return;
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polymost1PalswapSize = { width * (1.f / PALSWAP_TEXTURE_SIZE),
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height * (1.f / PALSWAP_TEXTURE_SIZE) };
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polymost1PalswapInnerSize = { (width - 1) * (1.f / PALSWAP_TEXTURE_SIZE),
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(height - 1) * (1.f / PALSWAP_TEXTURE_SIZE) };
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glUniform2f(polymost1PalswapSizeLoc, polymost1PalswapInnerSize.x, polymost1PalswapInnerSize.y);
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}
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#endif
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#endif
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// No point porting this, it's too much work for a short lived solution.
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#if 0
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char allocateTexture = !palswapTextureID;
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if (allocateTexture)
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{
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G etTextureHandle(&palswapTextureID);
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}
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g lBindTexture(GL _TEXTURE_2D, palswapTextureID);
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if (allocateTexture)
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{
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_BASE_LEVEL, 0);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_LEVEL, 0);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAG_FILTER, GL _NEAREST);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MIN_FILTER, GL _NEAREST);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_MAX_ANISOTROPY_EXT, 1);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_S, GL _CLAMP_TO_EDGE);
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g lTexParameteri(GL _TEXTURE_2D, GL _TEXTURE_WRAP_T, GL _CLAMP_TO_EDGE);
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g lTexImage2D(GL _TEXTURE_2D, 0, GL _RED, PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, 0, GL _RED, GL _UNSIGNED_BYTE, NULL);
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}
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int32_t column = palookupnum % (PALSWAP_TEXTURE_SIZE / 256);
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int32_t row = palookupnum / (PALSWAP_TEXTURE_SIZE / 256);
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int32_t rowOffset = (numshades + 1) * row;
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if (rowOffset > PALSWAP_TEXTURE_SIZE)
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{
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OSD_Printf("Polymost: palswaps are too large for palswap tilesheet!\n");
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return;
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}
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g lTexSubImage2D(GL _TEXTURE_2D, 0, 256 * column, rowOffset, 256, numshades + 1, GL _RED, GL _UNSIGNED_BYTE, palookup[palookupnum]);
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polymost_setPalswapSize(256, numshades + 1);
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static void polymost_updatePalette()
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{
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if (videoGetRenderMode() != REND_POLYMOST)
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{
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return;
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}
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polymost_setPalswap(globalpal);
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polymost_setShade(globalshade);
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}
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#endif
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@ -5,8 +5,8 @@ class PolymostShader;
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struct PolymostRenderState
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{
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int PalSwapIndex;
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//float PalswapPos[2];
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//float PalswapSize[2];
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float PalswapPos[2];
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float PalswapSize[2];
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float Clamp[2];
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float Shade;
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float NumShades = 64.f;
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@ -35,6 +35,7 @@ public:
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class PolymostShader : public FShader
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{
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public:
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FBufferedUniform1f PalswapIndex;
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FBufferedUniform2f PalswapPos;
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FBufferedUniform2f PalswapSize;
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FBufferedUniform2f Clamp;
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@ -158,6 +158,7 @@ void GLInstance::Deinit()
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vpxShader = nullptr;
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activeShader = nullptr;
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palmanager.DeleteAll();
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lastPalswapIndex = -1;
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}
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std::pair<size_t, BaseVertex *> GLInstance::AllocVertices(size_t num)
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@ -455,5 +456,9 @@ void PolymostRenderState::Apply(PolymostShader* shader)
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shader->Brightness.Set(Brightness);
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shader->Fog.Set(Fog);
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shader->FogColor.Set(FogColor);
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shader->PalswapPos.Set(PalswapPos);
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shader->PalswapSize.Set(PalswapSize);
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shader->PalswapIndex.Set(PalSwapIndex);
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}
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@ -20,9 +20,28 @@ struct PaletteData
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{
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int32_t crc32;
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PalEntry colors[256];
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float shades[512]; // two values (addshade and mulshade for each palswap.)
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bool shadesdone;
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FHardwareTexture* paltexture;
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};
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struct PalShade
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{
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int palindex;
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float mulshade, addshade;
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};
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struct PalswapData
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{
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int32_t crc32;
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uint8_t swaps[256];
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};
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enum
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{
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PALSWAP_TEXTURE_SIZE = 2048
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};
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class PaletteManager
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{
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// The current engine limit is 256 palettes and 256 palswaps.
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// All data is being stored in contiguous blocks that can be used as uniform buffers as-is.
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TArray<PaletteData> palettes;
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TArray<uint8_t> palswaps;
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TArray<PalswapData> palswaps;
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FHardwareTexture* palswapTexture = nullptr;
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GLInstance* const inst;
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//OpenGLRenderer::GLDataBuffer* palswapBuffer = nullptr;
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unsigned FindPalette(const uint8_t* paldata);
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unsigned FindPalswap(const uint8_t* paldata);
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public:
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PaletteManager(GLInstance *inst_) : inst(inst_)
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~PaletteManager();
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void DeleteAll();
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void SetPalette(int index, const uint8_t *data, bool transient);
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void AddPalswap(const uint8_t* data);
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void SetPalswapData(int index, const uint8_t* data);
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void UpdatePalswaps(int w, int h);
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void BindPalette(int index);
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};
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@ -169,7 +191,9 @@ class GLInstance
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int currentindex = THCACHESIZE;
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int maxTextureSize;
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PaletteManager palmanager;
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int lastPalswapIndex = -1;
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VSMatrix matrices[NUMMATRICES];
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PolymostRenderState renderState;
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FShader* activeShader;
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palmanager.SetPalette(index, data, transient);
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}
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void SetPalswap(uint32_t index)
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void SetPalswapData(int index, const uint8_t* data)
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{
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renderState.PalSwapIndex = index;
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palmanager.SetPalswapData(index, data);
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}
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void UpdatePalswaps(int w, int h)
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{
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palmanager.UpdatePalswaps(w, h);
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}
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void SetPalswap(int index);
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void SetPalswapSize(float* pos)
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{
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renderState.PalswapSize[0] = pos[0];
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renderState.PalswapSize[1] = pos[1];
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}
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int GetClamp()
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