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- floatified zombfThinkChase
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5ba2eb4f64
commit
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1 changed files with 13 additions and 13 deletions
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@ -111,9 +111,9 @@ static void zombfThinkChase(DBloodActor* actor)
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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auto target = actor->GetTarget();
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int dx = target->int_pos().X - actor->int_pos().X;
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int dy = target->int_pos().Y - actor->int_pos().Y;
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aiChooseDirection(actor, VecToAngle(dx, dy));
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auto dv = target->spr.pos - actor->spr.pos;
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auto nAngle = VecToAngle(dv);
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aiChooseDirection(actor, nAngle);
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if (target->xspr.health == 0)
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{
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aiNewState(actor, &zombieFSearch);
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@ -124,19 +124,19 @@ static void zombfThinkChase(DBloodActor* actor)
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aiNewState(actor, &zombieFSearch);
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return;
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}
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int nDist = approxDist(dx, dy);
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if (nDist <= pDudeInfo->seeDist)
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double nDist = dv.Length();
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if (nDist <= pDudeInfo->SeeDist())
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{
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int nDeltaAngle = getincangle(actor->int_ang(), getangle(dx, dy));
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DAngle nDeltaAngle = absangle(actor->spr.angle, nAngle);
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double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
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if (cansee(target->spr.pos, target->sector(), actor->spr.pos.plusZ(-height), actor->sector()))
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{
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if (abs(nDeltaAngle) <= pDudeInfo->periphery)
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if (nDeltaAngle <= pDudeInfo->Periphery())
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{
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aiSetTarget(actor, actor->GetTarget());
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if (nDist < 0x1400 && nDist > 0xe00 && abs(nDeltaAngle) < 85)
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if (nDist < 0x100 && nDist > 0xe0 && abs(nDeltaAngle) < DAngle15)
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{
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int hit = HitScan_(actor, actor->spr.pos.Z, dx, dy, 0, CLIPMASK1, 0);
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int hit = HitScan(actor, actor->spr.pos.Z, DVector3(dv, 0), CLIPMASK1, 0);
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switch (hit)
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{
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case -1:
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@ -153,9 +153,9 @@ static void zombfThinkChase(DBloodActor* actor)
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break;
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}
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}
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else if (nDist < 0x1400 && nDist > 0x600 && abs(nDeltaAngle) < 85)
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else if (nDist < 0x140 && nDist > 0x60 && nDeltaAngle < DAngle15)
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{
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int hit = HitScan_(actor, actor->spr.pos.Z, dx, dy, 0, CLIPMASK1, 0);
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int hit = HitScan(actor, actor->spr.pos.Z, DVector3(dv, 0), CLIPMASK1, 0);
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switch (hit)
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{
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case -1:
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@ -172,9 +172,9 @@ static void zombfThinkChase(DBloodActor* actor)
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break;
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}
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}
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else if (nDist < 0x400 && abs(nDeltaAngle) < 85)
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else if (nDist < 0x40 && nDeltaAngle < DAngle15)
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{
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int hit = HitScan_(actor, actor->spr.pos.Z, dx, dy, 0, CLIPMASK1, 0);
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int hit = HitScan(actor, actor->spr.pos.Z, DVector3(dv, 0), CLIPMASK1, 0);
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switch (hit)
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{
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case -1:
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