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https://github.com/DrBeef/Raze.git
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- we do not need XSPRITE::reference anymore.
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parent
3d22bfa362
commit
766d87106a
4 changed files with 5 additions and 27 deletions
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@ -209,7 +209,7 @@ int DeleteSprite(int nSprite)
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if (sprite[nSprite].extra > 0)
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{
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dbDeleteXSprite(sprite[nSprite].extra);
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InsertFree(nextXSprite, sprite[nSprite].extra);
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}
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assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
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RemoveSpriteStat(nSprite);
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@ -289,20 +289,10 @@ unsigned short dbInsertXSprite(int nSprite)
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}
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memset(&xsprite[nXSprite], 0, sizeof(XSPRITE));
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bloodActors[nSprite].hit = {};
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xsprite[nXSprite].reference = nSprite;
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sprite[nSprite].extra = nXSprite;
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return nXSprite;
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}
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void dbDeleteXSprite(int nXSprite)
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{
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assert(xsprite[nXSprite].reference >= 0);
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assert(sprite[xsprite[nXSprite].reference].extra == nXSprite);
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InsertFree(nextXSprite, nXSprite);
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sprite[xsprite[nXSprite].reference].extra = -1;
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xsprite[nXSprite].reference = -1;
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}
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unsigned short dbInsertXWall(int nWall)
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{
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int nXWall = XWallsUsed++;
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@ -332,10 +322,6 @@ unsigned short dbInsertXSector(int nSector)
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void dbInit(void)
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{
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InitFreeList(nextXSprite, kMaxXSprites);
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for (int i = 1; i < kMaxXSprites; i++)
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{
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xsprite[i].reference = -1;
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}
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XWallsUsed = XSectorsUsed = 1; // 0 is not usable because it's the default for 'extra' and some code actually uses it to clobber the contents in here. :(
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for (int i = 1; i < kMaxXWalls; i++)
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{
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@ -900,7 +886,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int
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assert(nCount <= nXSpriteSize);
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fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
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pXSprite->reference = bitReader.readSigned(14);
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/*pXSprite->reference =*/ bitReader.readSigned(14);
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pXSprite->state = bitReader.readUnsigned(1);
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pXSprite->busy = bitReader.readUnsigned(17);
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pXSprite->txID = bitReader.readUnsigned(10);
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@ -961,10 +947,9 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int
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pXSprite->stateTimer = bitReader.readUnsigned(16);
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pXSprite->aiState = NULL;
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bitReader.skipBits(32);
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xsprite[sprite[i].extra].reference = i;
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xsprite[sprite[i].extra].busy = IntToFixed(xsprite[sprite[i].extra].state);
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pXSprite->busy = IntToFixed(pXSprite->state);
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if (!encrypted) {
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xsprite[sprite[i].extra].lT |= xsprite[sprite[i].extra].lB;
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pXSprite->lT |= pXSprite->lB;
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}
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#ifdef NOONE_EXTENSIONS
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@ -45,10 +45,6 @@ enum
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// by NoOne: functions to quckly check range of specifical arrays
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inline bool xspriRangeIsFine(int nXindex) {
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return (nXindex >= 0 && nXindex < kMaxXSprites);
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}
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inline bool xsectRangeIsFine(int nXindex) {
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return (nXindex >= 0 && nXindex < kMaxXSectors);
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}
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@ -108,7 +104,6 @@ struct XSPRITE {
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uint32_t health;
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uint32_t busy;
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int16_t reference;
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int16_t data1; // Data 1
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int16_t data2; // Data 2
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int16_t data3; // Data 3
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@ -362,7 +357,6 @@ void InitFreeList(unsigned short *pList, int nCount);
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void InitFreeList(unsigned short* pList, int nCount, FixedBitArray<MAXSPRITES>& activeXSprites);
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void InsertFree(unsigned short *pList, int nIndex);
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unsigned short dbInsertXSprite(int nSprite);
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void dbDeleteXSprite(int nXSprite);
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unsigned short dbInsertXWall(int nWall);
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unsigned short dbInsertXSector(int nSector);
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void dbInit(void);
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@ -611,7 +611,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, XSPRITE& w, XSPRIT
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arc("flags", w.flags, def->flags)
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("aistate", w.aiState, def->aiState)
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("busy", w.busy, def->busy)
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("reference", w.reference, def->reference)
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("txid", w.txID, def->txID)
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("rxid", w.rxID, def->rxID)
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("command", w.command, def->command)
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@ -3741,7 +3741,7 @@ void condError(DBloodActor* aCond, const char* pzFormat, ...)
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break;
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}
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snprintf(buffer, 256, "\n\n%s CONDITION RX: %d, TX: %d, SPRITE: #%d RETURNS:\n", condType.GetChars(), pXCond->rxID, pXCond->txID, pXCond->reference);
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snprintf(buffer, 256, "\n\n%s CONDITION RX: %d, TX: %d, SPRITE: #%d RETURNS:\n", condType.GetChars(), pXCond->rxID, pXCond->txID, aCond->GetIndex());
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va_list args;
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va_start(args, pzFormat);
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vsnprintf(buffer2, 512, pzFormat, args);
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