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Add automapping var to Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1413,6 +1413,7 @@ void Gv_RefreshPointers(void)
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aGameVars[Gv_GetVarIndex("RESPAWN_MONSTERS")].global = (intptr_t)&ud.respawn_monsters;
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aGameVars[Gv_GetVarIndex("VOLUME")].global = (intptr_t)&ud.volume_number;
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aGameVars[Gv_GetVarIndex("automapping")].global = (intptr_t)&automapping;
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aGameVars[Gv_GetVarIndex("cameraang")].global = (intptr_t)&ud.cameraq16ang; // XXX FIXME
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aGameVars[Gv_GetVarIndex("cameraclock")].global = (intptr_t)&g_cameraClock;
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aGameVars[Gv_GetVarIndex("cameradist")].global = (intptr_t)&g_cameraDistance;
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