Add automapping var to Gv_RefreshPointers()

git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
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terminx 2019-08-12 03:15:25 +00:00 committed by Christoph Oelckers
parent 99a3c3393a
commit 755de405c2

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@ -1413,6 +1413,7 @@ void Gv_RefreshPointers(void)
aGameVars[Gv_GetVarIndex("RESPAWN_MONSTERS")].global = (intptr_t)&ud.respawn_monsters;
aGameVars[Gv_GetVarIndex("VOLUME")].global = (intptr_t)&ud.volume_number;
aGameVars[Gv_GetVarIndex("automapping")].global = (intptr_t)&automapping;
aGameVars[Gv_GetVarIndex("cameraang")].global = (intptr_t)&ud.cameraq16ang; // XXX FIXME
aGameVars[Gv_GetVarIndex("cameraclock")].global = (intptr_t)&g_cameraClock;
aGameVars[Gv_GetVarIndex("cameradist")].global = (intptr_t)&g_cameraDistance;