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- renamed variable back.
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parent
e089100ab1
commit
7475a6cfb7
3 changed files with 19 additions and 19 deletions
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@ -622,7 +622,7 @@ struct PLAYER
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}
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int int_bob_amt() const
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{
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return p_bob_amt * zworldtoint;
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return bob_amt * zworldtoint;
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}
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DSWActor* actor; // this may not be a TObjPtr!
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@ -641,7 +641,7 @@ struct PLAYER
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SECTOR_OBJECT* sop; // will either be sop_remote or sop_control
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double hiz, loz;
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double p_bob_amt;
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double bob_amt;
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int jump_count, jump_speed; // jumping
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int16_t down_speed, up_speed; // diving
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@ -1664,8 +1664,8 @@ void DoPlayerRecoil(PLAYER* pp)
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void DoPlayerSpriteBob(PLAYER* pp, double player_height, double bob_amt, short bob_speed)
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{
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pp->bob_ndx = (pp->bob_ndx + (synctics << bob_speed)) & 2047;
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pp->p_bob_amt = bob_amt * DAngle::fromBuild(pp->bob_ndx).Sin();
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pp->actor->spr.pos.Z = pp->pos.Z + player_height + pp->p_bob_amt;
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pp->bob_amt = bob_amt * DAngle::fromBuild(pp->bob_ndx).Sin();
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pp->actor->spr.pos.Z = pp->pos.Z + player_height + pp->bob_amt;
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}
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void UpdatePlayerUnderSprite(PLAYER* pp)
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@ -3511,7 +3511,7 @@ void DoPlayerBeginFly(PLAYER* pp)
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pp->z_speed = -Z(10);
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pp->jump_speed = 0;
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 1024;
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NewStateGroup(pp->actor, sg_PlayerNinjaFly);
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@ -3584,7 +3584,7 @@ void DoPlayerFly(PLAYER* pp)
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if (PlayerFlyKey())
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{
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pp->Flags &= ~(PF_FLYING);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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DoPlayerBeginFall(pp);
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DoPlayerFall(pp);
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@ -4213,7 +4213,7 @@ void DoPlayerStopDiveNoWarp(PLAYER* pp)
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// stop diving no warp
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PlayerSound(DIGI_SURFACE, v3df_dontpan|v3df_follow|v3df_doppler,pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->Flags &= ~(PF_DIVING|PF_DIVING_IN_LAVA);
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DoPlayerDivePalette(pp);
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@ -4240,7 +4240,7 @@ void DoPlayerStopDive(PLAYER* pp)
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// stop diving with warp
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PlayerSound(DIGI_SURFACE, v3df_dontpan|v3df_follow|v3df_doppler,pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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DoPlayerWarpToSurface(pp);
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DoPlayerBeginWade(pp);
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pp->Flags &= ~(PF_DIVING|PF_DIVING_IN_LAVA);
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@ -4429,9 +4429,9 @@ void DoPlayerDive(PLAYER* pp)
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else
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{
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// if bob_amt is approx 0
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if (abs(pp->p_bob_amt) < 1)
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if (abs(pp->bob_amt) < 1)
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{
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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}
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// else keep bobbing until its back close to 0
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@ -4442,13 +4442,13 @@ void DoPlayerDive(PLAYER* pp)
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}
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// Reverse bobbing when getting close to the floor
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if (pp->pos.Z + pp->p_bob_amt >= pp->loz - PLAYER_DIVE_HEIGHTF)
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if (pp->pos.Z + pp->bob_amt >= pp->loz - PLAYER_DIVE_HEIGHTF)
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{
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pp->bob_ndx = NORM_ANGLE(pp->bob_ndx + ((1024 + 512) - pp->bob_ndx) * 2);
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DoPlayerSpriteBob(pp, PLAYER_DIVE_HEIGHTF, PLAYER_DIVE_BOB_AMTF, 3);
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}
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// Reverse bobbing when getting close to the ceiling
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if (pp->pos.Z + pp->p_bob_amt < pp->hiz + pp->p_ceiling_dist)
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if (pp->pos.Z + pp->bob_amt < pp->hiz + pp->p_ceiling_dist)
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{
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pp->bob_ndx = NORM_ANGLE(pp->bob_ndx + ((512) - pp->bob_ndx) * 2);
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DoPlayerSpriteBob(pp, PLAYER_DIVE_HEIGHTF, PLAYER_DIVE_BOB_AMTF, 3);
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@ -4619,7 +4619,7 @@ void DoPlayerWade(PLAYER* pp)
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{
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pp->KeyPressBits &= ~SB_OPEN;
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DoPlayerBeginOperate(pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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return;
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}
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@ -4655,7 +4655,7 @@ void DoPlayerWade(PLAYER* pp)
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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DoPlayerBeginJump(pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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return;
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}
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@ -4668,7 +4668,7 @@ void DoPlayerWade(PLAYER* pp)
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if (PlayerFlyKey())
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{
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DoPlayerBeginFly(pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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return;
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}
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@ -4711,7 +4711,7 @@ void DoPlayerWade(PLAYER* pp)
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if (PlayerCanDive(pp))
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{
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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return;
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}
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@ -4723,7 +4723,7 @@ void DoPlayerWade(PLAYER* pp)
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DoPlayerBeginFall(pp);
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// call PlayerFall now seems to iron out a hitch before falling
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DoPlayerFall(pp);
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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pp->bob_ndx = 0;
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return;
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}
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@ -5758,7 +5758,7 @@ void DoPlayerHeadDebris(PLAYER* pp)
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}
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else
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{
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pp->p_bob_amt = 0;
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pp->bob_amt = 0;
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}
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}
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@ -504,7 +504,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYER& w, PLAYER*
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("ly", w.LadderPosition.Y)
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("JumpDuration", w.JumpDuration)
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("WadeDepth", w.WadeDepth)
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("bob_amt", w.p_bob_amt)
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("bob_amt", w.bob_amt)
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("bob_ndx", w.bob_ndx)
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("bcnt", w.bcnt)
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("bob_z", w.bob_z)
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