diff --git a/source/common/menu/menudef.cpp b/source/common/menu/menudef.cpp index 52d8e7152..5417024a1 100644 --- a/source/common/menu/menudef.cpp +++ b/source/common/menu/menudef.cpp @@ -1249,7 +1249,7 @@ static void BuildEpisodeMenu() if (gVolumeNames[i].IsNotEmpty() && !(gVolumeFlags[i] & EF_HIDEFROMSP)) { - auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i); + auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLinespacing, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i); if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && i > 0) { it->mEnabled = false; @@ -1272,7 +1272,7 @@ static void BuildEpisodeMenu() //ld->mItems.Push(it); y += ld->mLinespacing / 3; - auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu); + auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLineSpacing, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu); ld->mItems.Push(it); addedVolumes++; } @@ -1296,7 +1296,7 @@ static void BuildEpisodeMenu() { if (gSkillNames[i].IsNotEmpty()) { - auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i); + auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLinespacing, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i); y += ld->mLinespacing; ld->mItems.Push(it); addedSkills++; @@ -1305,7 +1305,7 @@ static void BuildEpisodeMenu() if (addedSkills == 0) { // Need to add one item with the default skill so that the menu does not break. - auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill); + auto it = new FListMenuItemNativeText(ld->mXpos, 0, ld->mLinespacing, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill); ld->mItems.Push(it); } if (addedSkills == 1) @@ -1340,7 +1340,7 @@ static void BuildEpisodeMenu() if (!subentry.isValid()) break; - auto li = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu); + auto li = new FListMenuItemNativeText(ld->mXpos, 0, ld->mLinespacing, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu); if (subentry.flags & MGE_Locked) li->mEnabled = false; if (subentry.flags & MGE_Hidden) li->mHidden = true; @@ -1350,7 +1350,7 @@ static void BuildEpisodeMenu() } FName link = entry.flags & MGE_UserContent ? NAME_UsermapMenu : s == 0 ? NAME_SkillMenu : NAME_CustomSubMenu1; - auto li = new FListMenuItemNativeText(ldo->mXpos, 0, 0, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e); + auto li = new FListMenuItemNativeText(ldo->mXpos, 0, ldo->mLinespacing, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e); if (entry.flags & MGE_Locked) li->mEnabled = false; if (entry.flags & MGE_Hidden) li->mHidden = true; ldo->mItems.Push(li);