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- Exhumed: Update inita
in UpdatePlayerSpriteAngle()
, allowing the removal of forced synchronised input while using the chase cam.
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parent
d32dcd5f8e
commit
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2 changed files with 1 additions and 6 deletions
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@ -107,14 +107,9 @@ void GameInterface::ToggleThirdPerson()
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if (bCamera)
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{
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setForcedSyncInput();
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GrabPalette();
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}
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}
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if (!bCamera)
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{
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resetForcedSyncInput();
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}
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}
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@ -673,7 +673,7 @@ static void pickupMessage(int no)
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void UpdatePlayerSpriteAngle(Player* pPlayer)
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{
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sprite[pPlayer->nSprite].ang = pPlayer->angle.ang.asbuild();
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inita = sprite[pPlayer->nSprite].ang = pPlayer->angle.ang.asbuild();
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}
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void FuncPlayer(int a, int nDamage, int nRun)
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