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- SW: account for invalid player actors being passed to the sound engine.
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1 changed files with 10 additions and 1 deletions
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@ -529,7 +529,16 @@ void SWSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
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}
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else if (type == SOURCE_Actor || type == SOURCE_Player)
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{
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vPos = type == SOURCE_Actor ? ((DSWActor*)source)->spr.pos : ((PLAYER*)source)->actor->getPosWithOffsetZ();
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if (type == SOURCE_Actor)
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{
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vPos = ((DSWActor*)source)->spr.pos;
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}
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else
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{
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auto act = ((PLAYER*)source)->actor;
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if (act) vPos = act->getPosWithOffsetZ();
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else vPos = pp->actor->getPosWithOffsetZ();
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}
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pancheck = true;
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FVector3 npos = GetSoundPos(vPos);
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