weapons.con.sample: Only setvar RETURN -1 for values of drawweapon that we actually handle. (Currently all of them, but this is more future-proof.)

git-svn-id: https://svn.eduke32.com/eduke32@6032 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-01-23 11:20:33 +00:00
parent bbd0f09f90
commit 71b27a82bc

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@ -1558,8 +1558,6 @@ ends
onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
setvar RETURN -1
getplayer[THISACTOR].weapon_pos weapon_pos
getuserdef[THISACTOR].weaponscale weaponscale
getplayer[THISACTOR].i playerid
@ -1621,6 +1619,8 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
divvar hud_scale 100
rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2
}
setvar RETURN -1
}
ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing.
@ -1707,4 +1707,6 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
setvar hud_angle 0
guniqhudid 0
}
setvar RETURN -1
endevent