Fixed a small bug with the kick weapon, deleted a temporary file that was missed

git-svn-id: https://svn.eduke32.com/eduke32@33 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-16 18:55:51 +00:00
parent 579717352c
commit 7170226bca
3 changed files with 2 additions and 617 deletions

View file

@ -5026,7 +5026,7 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",KNEE_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FLAGS",KNEE_WEAPON);
AddGameVar(aszBuf, WEAPON_FLAG_NOVISIBLE | WEAPON_FLAG_RANDOMRESTART, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
AddGameVar(aszBuf, WEAPON_FLAG_NOVISIBLE | WEAPON_FLAG_RANDOMRESTART | WEAPON_FLAG_AUTOMATIC, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",KNEE_WEAPON);
AddGameVar(aszBuf, KNEE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",KNEE_WEAPON);

View file

@ -1959,7 +1959,7 @@ cheat_for_port_credits:
onbar = (probey == 0);
x = probesm(c,yy+5,0,io);
if (x == -1) { cmenu(203); break; }
if (x == -1) { cmenu(203); break; }
yy = 34;
for (ii=io=0; opts[ii]; ii++) {

View file

@ -1,615 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2005 - EDuke32 team
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
int loadpheader(char spot,struct savehead *saveh)
{
long i;
char fn[13];
long fil;
long bv;
strcpy(fn, "game0.sav");
fn[4] = spot+'0';
if ((fil = kopen4load(fn,0)) == -1) return(-1);
walock[TILE_LOADSHOT] = 255;
if (kdfread(&bv,4,1,fil) != 1) goto corrupt;
if(bv != BYTEVERSION) {
FTA(114,&ps[myconnectindex]);
kclose(fil);
return 1;
}
if (kdfread(&saveh->numplr,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(saveh->name,19,1,fil) != 1) goto corrupt;
if (kdfread(&saveh->volnum,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->levnum,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->plrskl,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
kclose(fil);
return(0);
corrupt:
kclose(fil);
return 1;
}
int loadplayer(signed char spot)
{
short k;
char fn[13];
char mpfn[13];
char *fnptr, scriptptrs[MAXSCRIPTSIZE];
long fil, bv, i, j, x;
int32 nump;
strcpy(fn, "game0.sav");
strcpy(mpfn, "gameA_00.sav");
if(spot < 0)
{
multiflag = 1;
multiwhat = 0;
multipos = -spot-1;
return -1;
}
if( multiflag == 2 && multiwho != myconnectindex )
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = (multiwho%10) + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = kopen4load(fnptr,0)) == -1) return(-1);
ready2send = 0;
if (kdfread(&bv,4,1,fil) != 1) return -1;
if(bv != BYTEVERSION)
{
FTA(114,&ps[myconnectindex]);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1;
if(nump != numplayers)
{
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
FTA(124,&ps[myconnectindex]);
return 1;
}
if(numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
vscrn();
drawbackground();
menutext(160,100,0,0,"LOADING...");
nextpage();
}
waitforeverybody();
FX_StopAllSounds();
clearsoundlocks();
MUSIC_StopSong();
if(numplayers > 1) {
if (kdfread(&buf,19,1,fil) != 1) goto corrupt;
} else {
if (kdfread(&ud.savegame[spot][0],19,1,fil) != 1) goto corrupt;
}
// music_changed = (music_select != (ud.volume_number*11) + ud.level_number);
if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt;
if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt;
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
//Fake read because lseek won't work with compression
walock[TILE_LOADSHOT] = 1;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
if (kdfread(&numwalls,2,1,fil) != 1) goto corrupt;
if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt;
if (kdfread(&numsectors,2,1,fil) != 1) goto corrupt;
if (kdfread(&sector[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt;
if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&headspritesect[0],2,MAXSECTORS+1,fil) != MAXSECTORS+1) goto corrupt;
if (kdfread(&prevspritesect[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritesect[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&headspritestat[0],2,MAXSTATUS+1,fil) != MAXSTATUS+1) goto corrupt;
if (kdfread(&prevspritestat[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritestat[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&numcyclers,sizeof(numcyclers),1,fil) != 1) goto corrupt;
if (kdfread(&cyclers[0][0],12,MAXCYCLERS,fil) != MAXCYCLERS) goto corrupt;
if (kdfread(ps,sizeof(ps),1,fil) != 1) goto corrupt;
if (kdfread(po,sizeof(po),1,fil) != 1) goto corrupt;
if (kdfread(&numanimwalls,sizeof(numanimwalls),1,fil) != 1) goto corrupt;
if (kdfread(&animwall,sizeof(animwall),1,fil) != 1) goto corrupt;
if (kdfread(&msx[0],sizeof(long),sizeof(msx)/sizeof(long),fil) != sizeof(msx)/sizeof(long)) goto corrupt;
if (kdfread(&msy[0],sizeof(long),sizeof(msy)/sizeof(long),fil) != sizeof(msy)/sizeof(long)) goto corrupt;
if (kdfread((short *)&spriteqloc,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread((short *)&spriteqamount,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread((short *)&spriteq[0],sizeof(short),spriteqamount,fil) != spriteqamount) goto corrupt;
if (kdfread(&mirrorcnt,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread(&mirrorwall[0],sizeof(short),64,fil) != 64) goto corrupt;
if (kdfread(&mirrorsector[0],sizeof(short),64,fil) != 64) goto corrupt;
if (kdfread(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil) != (MAXSECTORS>>3)) goto corrupt;
if (kdfread(&actortype[0],sizeof(char),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&numclouds,sizeof(numclouds),1,fil) != 1) goto corrupt;
if (kdfread(&clouds[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudx[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudy[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&scriptptrs[0],1,MAXSCRIPTSIZE,fil) != MAXSCRIPTSIZE) goto corrupt;
if (kdfread(&script[0],4,MAXSCRIPTSIZE,fil) != MAXSCRIPTSIZE) goto corrupt;
for(i=0;i<MAXSCRIPTSIZE;i++)
if( scriptptrs[i] )
{
j = (long)script[i]+(long)&script[0];
script[i] = j;
}
if (kdfread(&actorscrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
actorscrptr[i] = (long *)j;
}
if (kdfread(&scriptptrs[0],1,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
for(i=0;i<MAXSPRITES;i++)
{
j = (long)(&script[0]);
if( scriptptrs[i]&1 ) T2 += j;
if( scriptptrs[i]&2 ) T5 += j;
if( scriptptrs[i]&4 ) T6 += j;
}
if (kdfread(&lockclock,sizeof(lockclock),1,fil) != 1) goto corrupt;
if (kdfread(&pskybits,sizeof(pskybits),1,fil) != 1) goto corrupt;
if (kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil) != MAXPSKYTILES) goto corrupt;
if (kdfread(&animatecnt,sizeof(animatecnt),1,fil) != 1) goto corrupt;
if (kdfread(&animatesect[0],2,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animateptr[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(&sector[0]));
if (kdfread(&animategoal[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animatevel[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&earthquaketime,sizeof(earthquaketime),1,fil) != 1) goto corrupt;
if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt;
if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt;
if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt;
ud.m_respawn_monsters = ud.respawn_monsters;
if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt;
ud.m_respawn_items = ud.respawn_items;
if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt;
ud.m_respawn_inventory = ud.respawn_inventory;
if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt;
if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt;
if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt;
if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt;
ud.m_monsters_off = ud.monsters_off;
if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt;
if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt;
if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt;
ud.m_coop = ud.coop;
if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt;
ud.m_marker = ud.marker;
if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt;
ud.m_ffire = ud.ffire;
if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt;
if (kdfread(&connecthead,sizeof(connecthead),1,fil) != 1) goto corrupt;
if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt;
if (kdfread(&numplayersprites,sizeof(numplayersprites),1,fil) != 1) goto corrupt;
if (kdfread((short *)&frags[0][0],sizeof(frags),1,fil) != 1) goto corrupt;
if (kdfread(&randomseed,sizeof(randomseed),1,fil) != 1) goto corrupt;
if (kdfread(&global_random,sizeof(global_random),1,fil) != 1) goto corrupt;
if (kdfread(&parallaxyscale,sizeof(parallaxyscale),1,fil) != 1) goto corrupt;
kclose(fil);
if(ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
screenpeek = myconnectindex;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearsoundlocks();
cacheit();
music_select = (ud.volume_number*11) + ud.level_number;
playmusic(&music_fn[0][music_select][0]);
ps[myconnectindex].gm = MODE_GAME;
ud.recstat = 0;
if(ps[myconnectindex].jetpack_on)
spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
restorepalette = 1;
setpal(&ps[myconnectindex]);
vscrn();
FX_SetReverb(0);
if(ud.lockout == 0)
{
for(x=0;x<numanimwalls;x++)
if( wall[animwall[x].wallnum].extra >= 0 )
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for(x=0;x<numanimwalls;x++)
switch(wall[animwall[x].wallnum].picnum)
{
case FEMPIC1__STATIC:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
numinterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[3];
while(k >= 0)
{
switch(sprite[k].lotag)
{
case 31:
setinterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
setsectinterpolate(k);
break;
}
k = nextspritestat[k];
}
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
for(i = animatecnt-1;i>=0;i--)
setinterpolation(animateptr[i]);
show_shareware = 0;
everyothertime = 0;
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
resetmys();
ready2send = 1;
flushpackets();
clearfifo();
waitforeverybody();
resettimevars();
return(0);
corrupt:
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt.",fnptr);
gameexit(tempbuf);
return -1;
}
int saveplayer(signed char spot)
{
long i, j;
char fn[13];
char mpfn[13];
char *fnptr,scriptptrs[MAXSCRIPTSIZE];
FILE *fil;
long bv = BYTEVERSION;
strcpy(fn, "game0.sav");
strcpy(mpfn, "gameA_00.sav");
if(spot < 0)
{
multiflag = 1;
multiwhat = 1;
multipos = -spot-1;
return -1;
}
waitforeverybody();
if( multiflag == 2 && multiwho != myconnectindex )
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = multiwho + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
ready2send = 0;
dfwrite(&bv,4,1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],19,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
if (!waloff[TILE_SAVESHOT]) {
walock[TILE_SAVESHOT] = 254;
allocache((long *)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
walock[TILE_SAVESHOT] = 1;
}
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
dfwrite(&numwalls,2,1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,2,1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
dfwrite(ps,sizeof(ps),1,fil);
dfwrite(po,sizeof(po),1,fil);
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(long),sizeof(msx)/sizeof(long),fil);
dfwrite(&msy[0],sizeof(long),sizeof(msy)/sizeof(long),fil);
dfwrite(&spriteqloc,sizeof(short),1,fil);
dfwrite(&spriteqamount,sizeof(short),1,fil);
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
dfwrite(&mirrorcnt,sizeof(short),1,fil);
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
dfwrite(&numclouds,sizeof(numclouds),1,fil);
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
{
if( (long)script[i] >= (long)(&script[0]) && (long)script[i] < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] = 1;
j = (long)script[i] - (long)&script[0];
script[i] = j;
}
else scriptptrs[i] = 0;
}
dfwrite(&scriptptrs[0],1,MAXSCRIPTSIZE,fil);
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
if( scriptptrs[i] )
{
j = script[i]+(long)&script[0];
script[i] = j;
}
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]-(long)&script[0];
actorscrptr[i] = (long *)j;
}
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
actorscrptr[i] = (long *)j;
}
for(i=0;i<MAXSPRITES;i++)
{
scriptptrs[i] = 0;
if(actorscrptr[PN] == 0) continue;
j = (long)&script[0];
if(T2 >= j && T2 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 1;
T2 -= j;
}
if(T5 >= j && T5 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 2;
T5 -= j;
}
if(T6 >= j && T6 < (long)(&script[MAXSCRIPTSIZE]) )
{
scriptptrs[i] |= 4;
T6 -= j;
}
}
dfwrite(&scriptptrs[0],1,MAXSPRITES,fil);
dfwrite(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil);
for(i=0;i<MAXSPRITES;i++)
{
if(actorscrptr[PN] == 0) continue;
j = (long)&script[0];
if(scriptptrs[i]&1)
T2 += j;
if(scriptptrs[i]&2)
T5 += j;
if(scriptptrs[i]&4)
T6 += j;
}
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]-(long)(&sector[0]));
dfwrite(&animateptr[0],4,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(&sector[0]));
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(&connecthead,sizeof(connecthead),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&global_random,sizeof(global_random),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
fclose(fil);
if(ud.multimode < 2)
{
strcpy(fta_quotes[122],"GAME SAVED");
FTA(122,&ps[myconnectindex]);
}
ready2send = 1;
waitforeverybody();
ototalclock = totalclock;
return(0);
}