- Duke: Fix issues with crane angle adjustment in movecrane() following changes in fca846272e.

* Fixes #170.
This commit is contained in:
Mitchell Richters 2020-11-12 23:21:03 +11:00
parent 13839fc3e9
commit 70b75f72b5

View file

@ -730,7 +730,7 @@ void movecrane(DDukeActor *actor, int crane)
actor->SetActiveCrane(true);
ps[p].on_crane = actor;
S_PlayActorSound(isRR() ? 390 : DUKE_GRUNT, ps[p].GetActor());
ps[p].angle.addadjustment(spri->ang + 1024);
ps[p].angle.settarget(spri->ang + 1024);
}
else
{