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- Duke: Fix issues with crane angle adjustment in movecrane()
following changes in fca846272e
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* Fixes #170.
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@ -730,7 +730,7 @@ void movecrane(DDukeActor *actor, int crane)
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actor->SetActiveCrane(true);
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ps[p].on_crane = actor;
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S_PlayActorSound(isRR() ? 390 : DUKE_GRUNT, ps[p].GetActor());
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ps[p].angle.addadjustment(spri->ang + 1024);
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ps[p].angle.settarget(spri->ang + 1024);
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}
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else
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{
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