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Credits menu update for Android
git-svn-id: https://svn.eduke32.com/eduke32@4424 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 17 additions and 6 deletions
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@ -1947,30 +1947,40 @@ void M_DisplayMenus(void)
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cheat_for_port_credits:
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if (g_scriptVersion != 14) l = (-2);
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mgametext(160,38-l,"Programming and Project Management",0,2+8+16);
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mgametext(160,38-l,"Management, Design and Production",0,2+8+16);
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p = "Richard \"TerminX\" Gobeille";
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creditsminitext(160, 38+10-l, p, 8, 10+16+128);
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mgametext(160,58-l,"Polymer Rendering System",0,2+8+16);
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#ifdef __ANDROID__
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mgametext(160,58-l,"Rendering and Support Programming",0,2+8+16);
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#else
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mgametext(160,58-l,"Polymer Rendering System by",0,2+8+16);
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#endif
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p = "Pierre-Loup \"Plagman\" Griffais";
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creditsminitext(160, 58+10-l, p, 8, 10+16+128);
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mgametext(160,78-l,"Additional Engine and Game Programming",0,2+8+16);
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mgametext(160,78-l,"Engine and Game Programming",0,2+8+16);
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p = "Philipp \"Helixhorned\" Kutin";
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creditsminitext(160, 78+10-l, p, 8, 10+16+128);
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mgametext(160,98-l,"\"JFDuke3D\" and \"JFBuild\" code",0,2+8+16);
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mgametext(160,98-l,"Based on \"JFDuke3D\" by",0,2+8+16);
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p = "Jonathon \"JonoF\" Fowler";
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creditsminitext(160, 98+10-l, p, 8, 10+16+128);
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mgametext(160,118-l,"Legacy \"NAM\", \"WWII GI\", and \"EDuke\" Code",0,2+8+16);
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mgametext(160,118-l,"Original \"EDuke\" concept",0,2+8+16);
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p = "Matt \"Matteus\" Saettler";
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creditsminitext(160, 118+10-l, p, 8, 10+16+128);
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mgametext(160,138-l,"Core BUILD Engine functionality",0,2+8+16);
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mgametext(160,138-l,"BUILD Engine by",0,2+8+16);
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p = "Ken \"Awesoken\" Silverman";
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creditsminitext(160, 138+10-l, p, 8, 10+16+128);
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#ifdef __ANDROID__
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mgametext(160, 158-l, "Android version by", 0, 2+8+16);
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p = "Emile Belanger/Beloko Games";
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creditsminitext(160, 158+10-l, p, 8, 10+16+128);
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#endif
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p = "Visit www.eduke32.com for news and updates";
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creditsminitext(160, 138+10+10+10+10+4-l, p, 8, 10+16+128);
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break;
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@ -2022,6 +2032,7 @@ cheat_for_port_credits2:
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"Robin Green", // CON array support
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"Ryan Gordon", // "icculus" - icculus.org Duke3D port sound code
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"Stephen Anthony", // early 64-bit porting work
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"Thijs Leenders", // Android icon work
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"tueidj", // Wii port
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" ",
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};
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