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- non "u = actor" Users in ninja.cpp.
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1 changed files with 9 additions and 13 deletions
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@ -2268,20 +2268,16 @@ void PlayerDeathReset(PLAYERp pp)
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void PlayerPanelSetup(void)
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{
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short pnum;
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PLAYERp pp;
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USERp u;
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// For every player setup the panel weapon stuff
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//for (pp = Player; pp < &Player[numplayers]; pp++)
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TRAVERSE_CONNECT(pnum)
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{
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pp = Player + pnum;
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auto pp = Player + pnum;
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u = pp->Actor()->u();
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ASSERT(pp->actor->hasU());
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ASSERT(u != nullptr);
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PlayerUpdateWeapon(pp, u->WeaponNum);
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PlayerUpdateWeapon(pp, pp->actor->user.WeaponNum);
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}
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}
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@ -2420,7 +2416,7 @@ void InitPlayerSprite(PLAYERp pp)
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void SpawnPlayerUnderSprite(PLAYERp pp)
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{
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DSWActor* plActor = pp->actor;
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USERp pu = plActor->u(), u;
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USERp u;
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int pnum = int(pp - Player);
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@ -2428,21 +2424,21 @@ void SpawnPlayerUnderSprite(PLAYERp pp)
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NINJA_RUN_R0, nullptr, pp->cursector, pp->pos.X, pp->pos.Y, pp->pos.Z, pp->angle.ang.asbuild(), 0);
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DSWActor* actor = pp->PlayerUnderActor;
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u = pp->PlayerUnderActor->u();
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u = actor->u();
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SET(actor->spr.cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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SET(actor->spr.extra, SPRX_PLAYER_OR_ENEMY);
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u->Rot = sg_NinjaRun;
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u->RotNum = pu->RotNum;
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NewStateGroup(pp->PlayerUnderActor, pu->Rot);
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u->RotNum = plActor->user.RotNum;
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NewStateGroup(pp->PlayerUnderActor, plActor->user.Rot);
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u->Radius = pu->Radius;
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u->Radius = plActor->user.Radius;
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u->PlayerP = pp;
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u->Health = pp->MaxHealth;
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SET(u->Flags, SPR_XFLIP_TOGGLE);
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u->ActorActionSet = pu->ActorActionSet;
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u->ActorActionSet = plActor->user.ActorActionSet;
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actor->spr.picnum = plActor->spr.picnum;
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actor->spr.clipdist = plActor->spr.clipdist;
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