diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 057cd4129..b0aa711d2 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -6509,7 +6509,6 @@ void G_SaveMapState(void) save->g_playerSpawnCnt = g_playerSpawnCnt; save->g_earthquakeTime = g_earthquakeTime; - save->lockclock = lockclock; save->randomseed = randomseed; save->g_globalRandom = g_globalRandom; @@ -6642,7 +6641,6 @@ void G_RestoreMapState(void) g_playerSpawnCnt = pSavedState->g_playerSpawnCnt; g_earthquakeTime = pSavedState->g_earthquakeTime; - lockclock = pSavedState->lockclock; randomseed = pSavedState->randomseed; g_globalRandom = pSavedState->g_globalRandom; diff --git a/source/duke3d/src/sector.h b/source/duke3d/src/sector.h index a7577914f..f54ad8ab9 100644 --- a/source/duke3d/src/sector.h +++ b/source/duke3d/src/sector.h @@ -49,7 +49,7 @@ typedef struct { // see savegame.c int32_t g_animateGoal[MAXANIMATES], g_animateVel[MAXANIMATES], g_animateCnt; intptr_t g_animatePtr[MAXANIMATES]; - int32_t lockclock; + int32_t filler; vec2_t origins[MAXANIMPOINTS]; int32_t randomseed, g_globalRandom; int32_t pskyidx;