Remove lockclock from mapstates

git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-09 09:28:38 +00:00 committed by Christoph Oelckers
parent 564a68f1a7
commit 6fddd30eaa
2 changed files with 1 additions and 3 deletions

View file

@ -6509,7 +6509,6 @@ void G_SaveMapState(void)
save->g_playerSpawnCnt = g_playerSpawnCnt;
save->g_earthquakeTime = g_earthquakeTime;
save->lockclock = lockclock;
save->randomseed = randomseed;
save->g_globalRandom = g_globalRandom;
@ -6642,7 +6641,6 @@ void G_RestoreMapState(void)
g_playerSpawnCnt = pSavedState->g_playerSpawnCnt;
g_earthquakeTime = pSavedState->g_earthquakeTime;
lockclock = pSavedState->lockclock;
randomseed = pSavedState->randomseed;
g_globalRandom = pSavedState->g_globalRandom;

View file

@ -49,7 +49,7 @@ typedef struct {
// see savegame.c
int32_t g_animateGoal[MAXANIMATES], g_animateVel[MAXANIMATES], g_animateCnt;
intptr_t g_animatePtr[MAXANIMATES];
int32_t lockclock;
int32_t filler;
vec2_t origins[MAXANIMPOINTS];
int32_t randomseed, g_globalRandom;
int32_t pskyidx;