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Remove lockclock from mapstates
git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 1 additions and 3 deletions
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@ -6509,7 +6509,6 @@ void G_SaveMapState(void)
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save->g_playerSpawnCnt = g_playerSpawnCnt;
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save->g_earthquakeTime = g_earthquakeTime;
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save->lockclock = lockclock;
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save->randomseed = randomseed;
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save->g_globalRandom = g_globalRandom;
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@ -6642,7 +6641,6 @@ void G_RestoreMapState(void)
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g_playerSpawnCnt = pSavedState->g_playerSpawnCnt;
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g_earthquakeTime = pSavedState->g_earthquakeTime;
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lockclock = pSavedState->lockclock;
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randomseed = pSavedState->randomseed;
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g_globalRandom = pSavedState->g_globalRandom;
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@ -49,7 +49,7 @@ typedef struct {
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// see savegame.c
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int32_t g_animateGoal[MAXANIMATES], g_animateVel[MAXANIMATES], g_animateCnt;
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intptr_t g_animatePtr[MAXANIMATES];
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int32_t lockclock;
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int32_t filler;
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vec2_t origins[MAXANIMPOINTS];
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int32_t randomseed, g_globalRandom;
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int32_t pskyidx;
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