diff --git a/source/blood/src/common_game.h b/source/blood/src/common_game.h index 6a08378e3..5e59d0de8 100644 --- a/source/blood/src/common_game.h +++ b/source/blood/src/common_game.h @@ -32,13 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_BLD_NS extern int g_useCwd; -#ifndef APPNAME -#define APPNAME "NBlood" -#endif - -#ifndef APPBASENAME -#define APPBASENAME "nblood" -#endif #define BLOODWIDESCREENDEF "blood_widescreen.def" diff --git a/source/build/src/polymost.cpp b/source/build/src/polymost.cpp index cf418d7a9..0bc4917d9 100644 --- a/source/build/src/polymost.cpp +++ b/source/build/src/polymost.cpp @@ -2048,6 +2048,7 @@ static void polymost_flatskyrender(vec2f_t const* const dpxy, int32_t const n, i int y = ((int32_t)(((x0-ghalfx)*o.y)+fglobalang)>>(11-dapskybits)); float fx = x0; + if (playing_blood) method |= DAMETH_CLAMPED; // Hack to make Blood's skies show properly. do { globalpicnum = dapskyoff[y&((1<