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Hopefully fix the projectile breakage, and add some predefined names for working with the built in statnums
git-svn-id: https://svn.eduke32.com/eduke32@3105 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 19 additions and 3 deletions
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@ -5725,6 +5725,22 @@ static void C_AddDefaultDefinitions(void)
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C_AddDefinition(tempbuf, i, LABEL_DEFINE);
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}
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C_AddDefinition("STAT_DEFAULT", STAT_DEFAULT, LABEL_DEFINE);
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C_AddDefinition("STAT_ACTOR", STAT_ACTOR, LABEL_DEFINE);
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C_AddDefinition("STAT_ZOMBIEACTOR", STAT_ZOMBIEACTOR, LABEL_DEFINE);
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C_AddDefinition("STAT_EFFECTOR", STAT_EFFECTOR, LABEL_DEFINE);
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C_AddDefinition("STAT_PROJECTILE", STAT_PROJECTILE, LABEL_DEFINE);
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C_AddDefinition("STAT_MISC", STAT_MISC, LABEL_DEFINE);
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C_AddDefinition("STAT_STANDABLE", STAT_STANDABLE, LABEL_DEFINE);
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C_AddDefinition("STAT_LOCATOR", STAT_LOCATOR, LABEL_DEFINE);
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C_AddDefinition("STAT_ACTIVATOR", STAT_ACTIVATOR, LABEL_DEFINE);
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C_AddDefinition("STAT_TRANSPORT", STAT_TRANSPORT, LABEL_DEFINE);
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C_AddDefinition("STAT_PLAYER", STAT_PLAYER, LABEL_DEFINE);
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C_AddDefinition("STAT_FX", STAT_FX, LABEL_DEFINE);
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C_AddDefinition("STAT_FALLER", STAT_FALLER, LABEL_DEFINE);
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C_AddDefinition("STAT_DUMMYPLAYER", STAT_DUMMYPLAYER, LABEL_DEFINE);
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C_AddDefinition("STAT_LIGHT", STAT_LIGHT, LABEL_DEFINE);
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C_AddDefinition("SFLAG_SHADOW", SPRITE_SHADOW, LABEL_DEFINE);
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C_AddDefinition("SFLAG_NVG", SPRITE_NVG, LABEL_DEFINE);
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C_AddDefinition("SFLAG_NOSHADE", SPRITE_NOSHADE, LABEL_DEFINE);
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@ -5828,6 +5844,9 @@ void C_Compile(const char *filenam)
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Bmemset(apScriptGameEvent, 0, sizeof(apScriptGameEvent));
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for (i=MAXTILES-1; i>=0; i--)
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Bmemset(&g_tile[i], 0, sizeof(tiledata_t));
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C_InitHashes();
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Gv_Init();
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C_InitProjectiles();
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@ -5904,9 +5923,6 @@ void C_Compile(const char *filenam)
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kread(fp,(char *)textptr,fs);
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kclose(fp);
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for (i=MAXTILES-1; i>=0; i--)
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Bmemset(&g_tile[i], 0, sizeof(tiledata_t));
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if (script != NULL)
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Bfree(script);
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