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- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
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@ -3513,6 +3513,7 @@ void moveeffectors_r(void) //STATNUM 3
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case SE_6_SUBWAY:
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handle_se06_r(act);
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break;
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case SE_14_SUBWAY_CAR:
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handle_se14(act, false, RPG, JIBS6);
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