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Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.
git-svn-id: https://svn.eduke32.com/eduke32@5936 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -120,7 +120,7 @@ int32_t hud_showmapname = 1;
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int32_t g_levelTextTime = 0;
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int32_t r_maxfps = 60;
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uint32_t g_frameDelay = 0;
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uint32_t g_frameDelay = 17;
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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extern char forcegl;
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